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Old 08-20-2014, 09:56 PM
zforrestal zforrestal is offline
Kobold


Join Date: Jul 2012
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
If you're trying to fix RMT, you need to devalue in game currency until the risk no longer outweighs the reward. If you look to the case of Supremacy, he claims to have made $42,000. If you think of that practically for him, that's 4 years of education at a state university. Therefore, the risk < reward.

There are several ways to devalue currency...Lower cost of Peridots, Port Stones, Sky keys, Rubies, recharges (especially the 100k/charge cost on Staff of Forbidden Rites), etc...However, I feel like the staff wants to revalue currency, which increases the real life value price per plat. (This of course omits the possibility of lowering drop rates on currently expensive items including BCG, VS legs, Trak BP's, etc...)

If you're looking to sap plat out of the economy and reduce ways of laundering plat for RMT, an NPC with rare goods is definitely a way to go. However, I would add a twist to increase scarcity. I advocate an NPC that sells things like a guise for 1million plat for selfish reasons, but I know that I would personally buy 1 the first day that NPC went live. HOWEVER, I also know that if I knew that NPC would always be around I would defer buying one for another char for an indefinite period of time which would keep plat in velocity (circulation in the economy). Given that tid-bit, if you put an NPC that sold items like guise and staff of endless adventure (only item i want!!!) on an NPC and I knew that NPC would be for a very limited time (this NPC could make random INFREQUENT guest appearances in the future), I would buy 2-3 guises on day one. That's 2-3million plat right there and as per my conversation in teamspeak about this earlier, I could estimate approximately 15mil out of the economy on day one(ish).

Well said..

Quote:
Originally Posted by Cyph [You must be logged in to view images. Log in or Register.]
My two cents; obviously there are some people who are upset about the ban because they ran casinos and never generated any negative feedback from it (looking at Tookie -Antonican Gaming Commission-). How about the GMs introduce some kind system around it to legitimatise it. For example, only approved players can run casinos, they need to pay some kind of fee and provide collateral (i.e. insurance) in case anything goes bad. Anyone found to be running a casino illegally = ban.

Thoughts?
Seems simple enough... but I don't think they are going to go back on their word so easily... If they were going to lose enough players maybe.. but they aren't losing any... it'd be different if the whole sever disagreed and decided to quit.. but we know that's not happening..
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