#11
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I love the changes overall. Hope you do some GM invis fly arounds watching how things play out [You must be logged in to view images. Log in or Register.].
Bazia can you clarify that you're using fetter and not "root" or immobilize? I was able to land devouring darkness/fetter constantly in my testing, as well as Markar's Discord stun. | ||
#12
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Quote:
enchanter non rapture mezzes? cleric stuns? pally stuns? snares? engulfing lines? rogue poison snares? bard stuns? bard snares? mage epic pet stun? mage earth pet root? etc? | |||
#13
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There are more bonuses to the CC lines that have absolute caps to their resists.
I dont tell you about everything. Gonna tone it down another notch. H
__________________
Haynar <Millennial Snowflake Utopia>
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#14
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yes it was fetter root wasnt as ridic
I know other people werent having as insane results as mine | ||
#15
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i dont get this was on kinamaraa 186 mr .. i got tash maloed i cure tash = 156 mr and rooted 9 out of 9 times omg chanter / shaman's so op now
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#16
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mage will run now with a earth pet malo = taget stand still ! hope it will be fixed soon mmm illl rain you now you rdy mr mele gg
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#17
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Well i tashed you again right away but yaw
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#18
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Haynar. Da fuck man. I appreciate that you are actually DOING things. But... Custom99 resists going too far here. resists needed a couple tweaks.. Not complete revamp. With respect (because you do a LOT and it is almost all great changes) you are the first coder to touch the pvp resists without playing pvp. Shouldn't armchair so hard. Small tweaks, over time please! (Alecta didn't play r99 that I know of but he did play and code for vztz, null also.)
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#19
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That said, it's still entertaining and all great as long as things keep changing/evolving. Just afraid of getting left in the dust after changes go in that aren't ideal (because it's happened in the past repeatedly to us here). But you're still around for now at least!
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#20
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It's the reason why spell damage is left in. We need to see in order to report. Thanks. edit: Also, I "heard" that the debuff modifier was different on client vs server, meaning that we don't even know what the true -n value is. More reasons to be transparent while editing PvP code that might be different on a per spell basis. | |||
Last edited by Mac Drettj; 12-03-2014 at 04:19 PM..
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