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#11
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(PVP) Made poison and disease spells easier to resist
(PVP) Set spell debuff bonus to 50%. (PVP) Lowered pvp resist base for Malise, Malisement, Malosi, Malosini, Malosinia. This should make them easier to resist. time to retire my shm and twink a melee. | ||
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#12
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R.I.P. Skipping Stone
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#13
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Great patch. I CAN FEEL THE CLASSIC FLOWING THROUGH ME
And now Haynar has done the hard work with collisions, so the next patch will have sneak dropping on ranged attack . . . . OH GOD I NEED A FEW SECONDS HERE | ||
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#14
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This patch is awesome! Back to hurling javelins is going to be totally awesome
Edit: Skipping stone placed in ammo slot causes LD | ||
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Last edited by fiveeauxfour; 03-23-2015 at 02:28 PM..
Reason: bug
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#15
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My DDs going to land now?
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#16
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"Adjusted charisma check for charm, based on new 255 resist caps. Charm should be more dependable now."
wrong direction, charm is already quite op compared to classic. maybe during the era of the titanium client it was this easy to charm, but not on classic live. and while we are at it, there was a reason velious added improved invis. classic invis broke all the time and caused many a death. On p99, it rarely breaks early. both charm and invis are not classic on p99. they are overpowered. not complaining, but don't kid yourself.
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go go go
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#17
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Quote:
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#18
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Quote:
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#19
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Quote:
If you go and look at the posts its usually the same ISP provider at the time causing issues. For me it was comcast and other people with comcast had the same issues. Then it magically stopped for me and i'm sure most of them or they would still have been posting in the thread. Then it was Time warner like 2 weeks later or cox or something like that. Its almost like its waves of ISP at times that are having the issues. Playing other games and seeing how ISP's handle that traffic and all the rage from people with connection issues i want to blame ISP but thats just me. As i said 2 weeks after it started(main post) it stopped and has never returned. I never changed anything it just stopped happening.
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#20
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**Adjusted default chance for root breaking, increasing chance, based on a lower chance now from targets MR.
This is some confusing language can I get some clarification on this. Do I think that casters have a huge advantage currently on Red, yes. Do I think that shamans have some advantage currently, yah I play one. But I wonder if by nerfing everything a shaman has, its too much of a knee jerk reaction. Rogues currently can backstab most people for over 50 percent health making them the current go to character for ANY and ALL dungeon pvp. With these changes they receive a sizeable buff, giving them the ability to neglect fine tuned resist gear. Backstab is still as good. Last one that landed on me from Roberto, went something like 650, 700 double backstab even with my back smashed against a wall. I guess Ill learn to heal through it with superior heals amazing cast time and health point return. Again I do think spells needed some rework, that's for sure. Being able to spam blind for days is unfair, being able to use CC and dots to kill someone who can damn near round me on contact hopefully isn't gone. Lastly, if malo (-45) is casted on someone, will the resulting resist check still allow for a shaman to play his character. Thoughts anyone? | ||
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