Quote:
Originally Posted by Daldaen
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5. All Giant NPCs should path towards Thurgadin in some way. They will stop and fight ONLY if you are in melee range. If they are continuing their charge while you're still in melee range fighting them, make note of this.
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A running mob is REALLY hard to be on top of... now include the extra lag(server and network) as a result of the event makes finding that tiny engage circle at full speed really hard. Try keeping up with a full-speed feared giant in Warsilks Woods and you know what I mean. My point is improvement of this mechanic is probably not something that is going to happen unless it is possible to widen the melee range of the giants.