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#1
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good thread make it so
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#2
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An attempt at proof that they hardcoded it this way:
The patch notes say - DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch. We can interpret this as less than 3 ticks, 3 ticks, and greater than 3 ticks. Assuming the change added 1 extra tick at the end of DOTs, the one extra new tick would result in more damage than before if the mob took only 2 ticks at .66x, as much damage if the mob took 3 ticks at .66x, and less damage if the mob took more than 3 ticks at .66x. | ||
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