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  #21  
Old 12-09-2010, 03:09 PM
Kender Kender is offline
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Originally Posted by Qenaden [You must be logged in to view images. Log in or Register.]
does this mean monks dont have to worry about weight on p99?
yes they do. if they go over their soft caps they lose their AC bonus (graduated loss based on how over the limit they are)
  #22  
Old 12-09-2010, 03:16 PM
Loke Loke is offline
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Chanus, familiar with their weights. What I was asking is if 2hb were subject to the same stamina deal as 1hb, or if there is some different formula for different weapons skills (i.e. 2hands can swing twice the weight or something).
  #23  
Old 12-09-2010, 03:20 PM
Chanus Chanus is offline
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Oh, I must have misread. I thought you said they were heavier but you didn't recall having weight issues.

Mea culpa.
  #24  
Old 12-09-2010, 03:28 PM
y2sky2003 y2sky2003 is offline
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(Caveat: My only evidence is long-term memory, take that as you will...)

I seem to recall stamina being an issue when someone gave my newbie Paladin a Fine Steel Two-handed Sword (this was Velious era). I don't recall noticing changes in attack speed or damage as the bar went down though.

Also, I recall being hungry having a very noticeable effect as well.
Last edited by y2sky2003; 12-09-2010 at 03:35 PM.. Reason: tpyo =P
  #25  
Old 12-09-2010, 03:32 PM
Chanus Chanus is offline
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Yeah, I believe if you were hungry, Stamina wouldn't regenerate.

And it didn't slow you or anything, just if you ran out of Stamina you couldn't swing.
  #26  
Old 12-09-2010, 03:32 PM
guineapig guineapig is offline
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Originally Posted by y2sky2003 [You must be logged in to view images. Log in or Register.]

Also, I also recall being hungry having a very noticeable effect as well.

Correct, hunger affected the stamina bar where as thirst effects mana. Not even sure if staying hungry forever would do anything on this server.
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  #27  
Old 12-09-2010, 03:33 PM
y2sky2003 y2sky2003 is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Correct, hunger affected the stamina bar where as thirst effects mana. Not even sure if staying hungry forever would do anything on this server.
When doing CRs with my new Ogre Shaman on this server, it looked like being hungry negated HP regen. Am I wrong?
  #28  
Old 12-09-2010, 03:38 PM
Timzilla Timzilla is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
I definitely recall falling off the boat in OoT and then running out of Stamina whilst swimming and drowning.

I also recall running would slowly decrease your Stamina bar and you'd have to either start walking or stop and sit to regain it before you could continue running.

I actually expected to see both of these things when I first logged on here and was (pleasantly) surprised they didn't occur.
The only affect I remember was on swimming. I had the invigor spells, but never ever saw a use for them outside of swiming long distances.
  #29  
Old 12-09-2010, 04:09 PM
Taluvill Taluvill is offline
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Actually, I use an alt druid for tracking purposes because he is still bound in the Plane of Hate, and he hasnt eaten since the plane of hate release, about. His stamina bar doesnt regen well about 5 mins after logging in (logging in resets hungry/thirsty timers, Which I don't remember as classic, but i could be wrong.)

*shrug* I can jump with him, but it stops pretty quickly and has issues regening.
  #30  
Old 12-09-2010, 04:17 PM
SirAlvarex SirAlvarex is offline
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This is how my memory remembers bits and pieces of it:

1) Heavy 1-handers (like 5+ stones) drained stamina very fast.
2) Heavy 2-handers (like 5+ stones) drained stamina very fast.
IE, I remember the weight requirement being exactly the same between the two weapon types, but logic is making me question my memory. It doesn't make sense that a 10lb 2 handed club drains stamina just as fast if I were to swing it with one hand.

Rusty weapons made the song useful on the bard at early levels.

3) Running was a problem on my Paladin, but not on my Druid or Ranger. This mostly comes to mind while running in the Karanas. I did have to keep Invigor memorized for groups on my Druid.

4) I vaguely remember losing stamina while swimming, and having to go from looking at a 20 degree angle above water, to about 75 degrees to keep afloat.

5) The Stamina requirement of 100 sounds about right for the avoidance of attack issues. Was the speed just slowed, or could you eventually get fatigued and not attack at all? I feel like 25% stamina slowed your attacks, and 0% prevented attacks...but that is purely speculation.

6) Did Bash/Kick drain stamina? I remember timing my kicks with my stamina so I didn't drain it too fast, trying to keep around the 50% mark to avoid penalties.

That's all I got. I'd say get as close to classic as possible. I'm not sure if you could find any great resources on "Stamina Mechanics."
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