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  #31  
Old 08-31-2015, 03:26 AM
Larkverdin Larkverdin is offline
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As others have already stated, the selling/banking issue isn't a hassle once you effectively learn to sneak and FD properly. The regeneration is nice, but that's about all I'd call it at 32. I love playing an iksar, for many reasons. One of which is that I don't give a rip what my faction is with 99% of the game. I just kill stuff because it hates me already. As far as training goes, I didn't really leave Kunark until about 25 except to sell in EC. The trip back isn't a hard one.

TL;DR - enjoy the game, play what you want.
  #32  
Old 08-31-2015, 08:54 AM
Kowalski Kowalski is offline
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What about the Ikky AC bonus? How much, and is it a driving factor?
  #33  
Old 08-31-2015, 04:39 PM
Spyder73 Spyder73 is offline
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Iskar hybrid scum has nothing on Human - Qeynos 4 life

Serious though, Iskar monk is 40% penalty - Yikes!!!!
  #34  
Old 08-31-2015, 05:59 PM
Sizar Sizar is offline
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Yes but just 20% more than human monk. You make up for that in soloing, not as much in group. An ikky monk can probably kill 20% more mobs solo than a human due to the regen
  #35  
Old 09-01-2015, 04:57 AM
fiveeauxfour fiveeauxfour is offline
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There is only 1 reason why iksar could be considered the "min max" choice --> Stone of Morid.
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  #36  
Old 09-22-2015, 06:23 PM
Beinen Beinen is offline
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There's still no reason to leave kunark except to get twink gear. I found leveling my iksar monk it was easier to stay near cabilis. Training, selling, banking and FOB put was fine til 12 or so for Kurns then warsliks for Giants. Then you're basically lvl25. And you have flying kick, sneak, a strong fd skill and you'll be set to go whereever you wish to from there.
  #37  
Old 09-22-2015, 06:27 PM
Beinen Beinen is offline
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Quote:
Originally Posted by fiveeauxfour [You must be logged in to view images. Log in or Register.]
the difference between iksar and human standing regen is 8hp/tick at 60. That takes one minute to regen an additional 80hp for the iksar. With fungi and regrow, that 8hp/tick becomes a smaller % of a difference. 92hp/tick and 100hp/tick vs 1hp/tick and 9hp/tick. Still an 8hp/tick difference but it gets marginalized.

When a mob can hit you for 140dmg and double, that +8hp/tick will take a long time to feel the "advantage"
When you're stranded being the puller or dragging corpse it makes a difference.
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