#11
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Getting rid of all variance would result in triceratops size poopsocks. Aint gonna happen.
I like +-4 hours | ||
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#12
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The number of people socking a mob is inversely proportionate to the length of variance.
Asking for a short variance is almost the same as asking for no variance. It's just stupidity. | ||
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#13
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Leash them. Leash the dragons. Coth recast time 15 minutes. Nerf bards till they are basically rangers who can whistle and their weight increases to 5000 if they get aggro. Swap out current fail formula for FD and replace it with the fail formula for lull spells.
El solvo.
__________________
go go go
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#14
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Quote:
I don't really do the raid thing so I could be overlooking something obvious but the always-in-window idea seemed delightful. | |||
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#15
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Variance*
I know none of these nerds can handle radiance of any variety but especially sunlight. | ||
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#16
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Set variance equal to respawn time. 5 day respawn, 5 day variance. Have fun with the sock.
__________________
<Millenial Snowfkake Utopia>
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#17
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Completely pull the plug on the entire "project" with no warning. Sit and laugh as the masses cry over years of wasted time.
__________________
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#18
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Quote:
Extended variance, long spawn timers don't prevent tracking. They do encourage less people camping a single spawn in game. Less loot / immediate gratification, but far more relaxed and unlikely to burn your entire guild out. | |||
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#19
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extended is different than beginning the tracking window immediately
would you sickos actually track a target for 10-14 days? | ||
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#20
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I just want raiders to suffer as much as possible
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