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  #21  
Old 04-12-2017, 03:41 PM
eqravenprince eqravenprince is offline
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Originally Posted by Panicsferd [You must be logged in to view images. Log in or Register.]
I made an Iksar Necro myself

...

I think I am doing good to have a 55 already, and I never gotten this high before so I figure I am doing pretty good.
That is impressive. How much /time have you put into your Necro? Any powerleveling at all? How much do you solo vs group?
  #22  
Old 04-12-2017, 04:29 PM
Panicsferd Panicsferd is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
That is impressive. How much /time have you put into your Necro? Any powerleveling at all? How much do you solo vs group?
No powerleveling involved, this was mainly soloing here is what I did on my way to 55, I'm not on my necro now so couldn't give a /time.

levels 1-12: soloing in FOB, I think maybe 10-12 I may have grouped in the pit?

levels 12-20: Kurns soloing for like 12-15/16 then from 16-20 I grouped, since was hard soloing the upper areas.

20-23/24: Grouped in Unrest.

24-29/30: fear kited forest giants in Warslik Woods.

30-33: did HHK goblins, was grouped there it was slow.

33-34: did gnolls in Karana, near Paw.

34-37: fear kited/root rotted mountain giants in Frontier Mountains.

37-38: tried OT fear kiting, didn't care for it.

38-40: Did Oasis Spectres, undead fear kite with pet.

40-41: Did OT again, then turned in berserker braids (in skel form)

41-44: grouped in CoM.

44-51: Did Bloodgills, fear kiting.

51-52: Root rotted Felwithe Guards

52-55: Root rotted Nobles in HHK.

55+: Tried HS, grouped in Karnors and still debating where I want to go.

But as you can see I mainly did it mostly soloing except for in a few areas where I had grouped with people. So on my necro most of my time was soloing leveling except in the few rare cases where I was grouped with people in certain dungeon areas that were pact and I guess hard to solo: like in kurns/unrest or others.
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Khorulak <Anonymous> - 55 Iksar Necromancer.
  #23  
Old 04-13-2017, 08:34 AM
eqravenprince eqravenprince is offline
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Originally Posted by Panicsferd [You must be logged in to view images. Log in or Register.]
No powerleveling involved, this was mainly soloing here is what I did on my way to 55, I'm not on my necro now so couldn't give a /time.
Still impressive, I know I couldn't make 55 in 3 months. I played in a premade group almost exclusively in dungeons for 7 months and made level 40. Granted it was only 2 nights a week for 2 hours each night.
  #24  
Old 04-13-2017, 08:47 AM
Spyder73 Spyder73 is offline
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Originally Posted by serjordanmormont [You must be logged in to view images. Log in or Register.]
Just out of curiosity, what do you mean by core group class? Well less what do you mean, and more what classes would be included. I'm assuming Warrior/Cleric/Enchanter?
The prototypical min/max group would be -Warrior/Cleric/Rogue/Monk/Enchanter/Shaman - SK/Pally can fill in for War with no issue in group content. Maybe sub out the shaman for a second Rogue but shamans have a role as slower.

Anything outside this paradigm will find themselves on the outside looking in when it comes to higher level grouping.

Druid/Wizard/Bard/Mage/Necro/Ranger are all fun classes that can bring great value, but they are definitely not "core" in the sense that they are optional....where as lots of times the other classes are not optional or are more efficient. For example, a Necromancer could fill the DPS role for a rogue and the group would be fine, but it would not be quite as fast - so any rog will probably get the invite over the necro.
  #25  
Old 04-13-2017, 01:19 PM
jolanar jolanar is offline
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Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
The prototypical min/max group would be -Warrior/Cleric/Rogue/Monk/Enchanter/Shaman - SK/Pally can fill in for War with no issue in group content. Maybe sub out the shaman for a second Rogue but shamans have a role as slower.

Anything outside this paradigm will find themselves on the outside looking in when it comes to higher level grouping.

Druid/Wizard/Bard/Mage/Necro/Ranger are all fun classes that can bring great value, but they are definitely not "core" in the sense that they are optional....where as lots of times the other classes are not optional or are more efficient. For example, a Necromancer could fill the DPS role for a rogue and the group would be fine, but it would not be quite as fast - so any rog will probably get the invite over the necro.

That's just like, your opinion, man. The real answer to the min/max group is "it depends."

As long as you aren't playing a wizard you'll probably be fine.
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