#21
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#22
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levels 1-12: soloing in FOB, I think maybe 10-12 I may have grouped in the pit? levels 12-20: Kurns soloing for like 12-15/16 then from 16-20 I grouped, since was hard soloing the upper areas. 20-23/24: Grouped in Unrest. 24-29/30: fear kited forest giants in Warslik Woods. 30-33: did HHK goblins, was grouped there it was slow. 33-34: did gnolls in Karana, near Paw. 34-37: fear kited/root rotted mountain giants in Frontier Mountains. 37-38: tried OT fear kiting, didn't care for it. 38-40: Did Oasis Spectres, undead fear kite with pet. 40-41: Did OT again, then turned in berserker braids (in skel form) 41-44: grouped in CoM. 44-51: Did Bloodgills, fear kiting. 51-52: Root rotted Felwithe Guards 52-55: Root rotted Nobles in HHK. 55+: Tried HS, grouped in Karnors and still debating where I want to go. But as you can see I mainly did it mostly soloing except for in a few areas where I had grouped with people. So on my necro most of my time was soloing leveling except in the few rare cases where I was grouped with people in certain dungeon areas that were pact and I guess hard to solo: like in kurns/unrest or others.
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Khorulak <Anonymous> - 55 Iksar Necromancer.
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#23
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#24
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Anything outside this paradigm will find themselves on the outside looking in when it comes to higher level grouping. Druid/Wizard/Bard/Mage/Necro/Ranger are all fun classes that can bring great value, but they are definitely not "core" in the sense that they are optional....where as lots of times the other classes are not optional or are more efficient. For example, a Necromancer could fill the DPS role for a rogue and the group would be fine, but it would not be quite as fast - so any rog will probably get the invite over the necro. | |||
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#25
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That's just like, your opinion, man. The real answer to the min/max group is "it depends." As long as you aren't playing a wizard you'll probably be fine. | |||
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