Quote:
Originally Posted by Spyder73
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The prototypical min/max group would be -Warrior/Cleric/Rogue/Monk/Enchanter/Shaman - SK/Pally can fill in for War with no issue in group content. Maybe sub out the shaman for a second Rogue but shamans have a role as slower.
Anything outside this paradigm will find themselves on the outside looking in when it comes to higher level grouping.
Druid/Wizard/Bard/Mage/Necro/Ranger are all fun classes that can bring great value, but they are definitely not "core" in the sense that they are optional....where as lots of times the other classes are not optional or are more efficient. For example, a Necromancer could fill the DPS role for a rogue and the group would be fine, but it would not be quite as fast - so any rog will probably get the invite over the necro.
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That's just like, your opinion, man. The real answer to the min/max group is "it depends."
As long as you aren't playing a wizard you'll probably be fine.