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  #21  
Old 04-20-2017, 03:50 AM
fan D fan D is offline
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teams is already live

its called red99

join a top guild

team v team pvp over tov everyday
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  #22  
Old 04-20-2017, 02:26 PM
mickmoranis mickmoranis is offline
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funny cus its true... there is nothing different between teams and red99 other than teams would have more than 9 players
  #23  
Old 04-21-2017, 10:13 AM
Sk00ba5t3v3 Sk00ba5t3v3 is offline
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Quote:
Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
funny cus its true... there is nothing different between teams and red99 other than teams would have more than 9 players
We have 150+ the other day. Come on now
  #24  
Old 04-21-2017, 10:36 AM
Trollhide Trollhide is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Their main goal is just to reproduce classic EverQuest as closely as possible
Empirical evidence suggests this is untrue, there are a good number of non-classic discretionary changes that have been made.

I'm really looking forward to Agnarr, cause if I'm going to be playing non-classic "classic" anyway, I'd like it to not take the better part of a year to reach max level.
  #25  
Old 04-23-2017, 09:59 PM
NachtMystium NachtMystium is offline
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Quote:
Originally Posted by Trollhide [You must be logged in to view images. Log in or Register.]
Empirical evidence suggests this is untrue, there are a good number of non-classic discretionary changes that have been made.

I'm really looking forward to Agnarr, cause if I'm going to be playing non-classic "classic" anyway, I'd like it to not take the better part of a year to reach max level.
i dont know how you people deal with the gross "re-vamped" classic zones though, among other things
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  #26  
Old 04-24-2017, 12:07 PM
loramin loramin is offline
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Quote:
Originally Posted by Trollhide [You must be logged in to view images. Log in or Register.]
Empirical evidence suggests this is untrue, there are a good number of non-classic discretionary changes that have been made.
And for every non-classic change they make a thousand classic ones. Rogean, Nilbog, and the rest have consistently said on this forum (since long before I got here) that their one and only goal is to re-create Everquest as it was in '99, and they have spent a HUGE amounts of time and effort on things (classic research, bug fixes, making the expansions/patches easily play-back-able, etc.) that would only matter if that was their goal.

Are the OOT boats not classic? Yes, due to programming limits ... but how many zones are classic? Does Red have some not-classic changes? Yes, but A) it's a combination of the three Zeks, B) classic PvP was a mess. Are the ZEMs not-classic? Yes, but people on live didn't know the ZEMs so not knowing them here is classic(-ish).

Every not-classic change has logic behind it, and everything else is as classic as they can possibly make it.

Quote:
Originally Posted by Trollhide [You must be logged in to view images. Log in or Register.]
I'm really looking forward to Agnarr, cause if I'm going to be playing non-classic "classic" anyway, I'd like it to not take the better part of a year to reach max level.
To each their own; I'm considering it too. But empirically speaking if you compare P99 and Agnarr, P99 will have less than a tenth of the un-classic things Agnarr will have. For instance, OOT may be not-classic here, but on Agnarr every city zone (and many others) have been poorly re-made. The Agnarr ZEMs (and XP rate in general) is definitely not classic, and Agnarr PvP ... won't even exist (very un-classic).

Play Agnarr if you want live EQ with a lot less expansions. Play P99 if you want the closest experience possible to '99-'01 without a time machine.
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Last edited by loramin; 04-24-2017 at 12:14 PM..
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