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From a macroeconomics standpoint, I'd say leave the economy alone and let supply/demand determine the price for all goods/services in the tunnel.
The Classhole in me says 'not classic' to the tranix crown idea. There are other very large problems to adding additional plat-sink-for-phat-lewts mechanisms like this into the game. Also recharges are currently a decent plat sink for the Norrath Economy, you'd be surprised. My buddy quit with >3M pp, so thats another avenue of plat 'leaving' the server in terms of circulation I think most people can agree here though, most interest for items will be targeted at the same few categories of items. That is to say, you will have items most people want and items most people wont look twice at. The items people want can be further categoriezed: The top 3 or so items for each slot, NO-DROP Best In Slot gear (though this is more pertinent to DKP economies) The top 3 or so items for each slot, TRADABLE This follows the trend for obvious reasons Clicky items - Shiny brass idol is a great example has been steadily increasing in value forever and the price history probably most accurately represents the Real inflation rate of platinum on this server. Utility items- Pre-nerf Circlet of Shadows, Fungi, Haste, Amulet of Necropotence, Bladestopper, Puppet Strings. The effect I think you are seeing is that most players have access to the top 3 tier TRADABLE items now because of the availability of platinum. The number of items people really 'dont want' is really growing though, but with multiple expansions out, this is expected to be the case as well. So the result is we see a bunch of <100pp items in the tunnel and a bunch of stuff upwards of 20k. Not gonna summarize all that, but I still cant really understand why you think that the p99 economy needs a 'stimulus package' or why any GM would stimulate an economy in a MMO | ||
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