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Old 07-06-2017, 11:41 AM
easy_lee easy_lee is offline
Sarnak


Join Date: Jan 2012
Posts: 261
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
It will never truly be classic in the same sense because:

1) few if any players are completely naive both to the game/content and the mechanics
2) piggy-backing off the above, we all know how to quickly game the system
3) everything not known by the individual or small community is well documented online

Part of the thing that allowed the playerbase to space out both in terms of gear, level, skill etc ... was that it was all unknown. Certain circles (ie the guild AFTERLIFE) kept much hidden regarding zone mechanics and mob statistics. You really only found a collective outpouring of both knowledge and tactics with regards to epic quests -- because it took community effort (and developers leaking certain info) to allow for the quests to be completed given the shortcomings of the questing process inherent to everquest.

If a recycle server ever did come out I hope they keep certain limitations (ie 25 mobs for aoe) in place so as to not promote an excessive high end population. I remember my guild during Luclin had like 5-6 level 60s with the mass bulk being level 46-53. Simply being level 60 meant something in classic velious (rare in kunark) all the way up through luclin. The expectation here given the bloat at the high end is that to raid you have a level 60 ... with most people having multiple level 60s of different classes.

Few people here have a real 'main' in that regard. Many have lots of level 60s they can swap in/out which makes the raid scene more toxic ... both because tackling content is easier given flexibility ... and because now people don't just strive to gear out one level 60 toon with raid gear --- they want to gear out 4-6 toons they own with the best.

If they release along the classic timeline with a few non-classic additions (ie no aoe bullshit) ... we'll see a lot of crowding in classic limiting level gains ... no aoe in kunark to add tons of 60s ... and a fair number of 60s in velious/kunark with single toons requiring more coorperation and coordination at the high end (at least until velious stays forever and we end up right where we started)
That's a good point, but there are a lot of little tricks the developers could use to make a new server stay fresh and more difficult:
  • Add a few roaming mobs in dungeons and change some of their classes, keep people guessing
  • Rotating bonus experience for dungeons, encouraging players to move around
  • Level caps, to give the less-hardcore players time to catch up to hardcores, and give hardcores time to raise their alts

And so on. There's no reason why a new server would need to follow the exact same rules as blue. Case in point, red has an XP bonus.
 


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