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#41
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#42
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![]() Fix AC imo. Tanks need to tank.
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#43
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![]() Is there any data that melee players could collect that would help correct this problem? I have no idea what kind of statistical data tracking is done at the moment, but I just wanted to say that I'm sure most of us are willing to help fix this! Just let us know what ya need. [You must be logged in to view images. Log in or Register.] I would like to see a constant flow of new players jumping in and giving classic another try, so lets not forget whats said in these forums may turn people off and affect their decision to play... My 2 copper worth...
-Cavarian | ||
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#44
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![]() Quote:
My god, you're an idiot. Please don't post about things if you have no knowledge on the topic. I solo'd a dark blue con griffen in ecommons with 70% life remaining.. What ever has been done (if anything), i'm able to solo dark blues, light blues, and the occasional green mobs that give xp with ease. So i'm not sure what everyone is complaining about. Never have I had, "omgwtfbbq a decaying skeleton hits YOU for 20 points of damage every hit. Even though their max hit is 8, wtf qq. Devs SUCK ALMOST AS MUCH AS I DO" problems. All you monks, warriors, and rogues trolling this thread. Go reroll and stop complaining.
__________________
[ANONYMOUS]
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#45
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![]() double post, sorry
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Last edited by guineapig; 11-06-2009 at 02:11 PM..
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#46
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![]() http://www.therunes.net/guide_ac.html
This is a decent guide dealing with various AC calculations. It doesn't date back to classic but it's still helpful. It's quite possible that the error in the code has to do with soft caps, which I quite honestly have completely forgotten about. This would explain why only certain classes seem to be experiencing this. Also, from now on I think people posting should give as much info as possible: class level AC Agi level and name of mobs used in example And approximate duration of fight wouldn't be completely useless either since the longer the fight is, the greater the chance of max damage hits happening. I for one DO NOT want to see tanks and melee disappearing from the server. Variety is my favorite part of the game and I like to see it in the groups I play with. Basically, I needs me a meat shield to haste and buff and will do whatever I can to help resolve this for them. | ||
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#47
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![]() I am playing a level 9 ranger and I solo a lot, and it honestly doesnt feel any different than it did when I played 7-8 years ago. I mean, I'm wearing very old crappy armor, using a 6/22 wep with 75str, and I mean I can solo dark blues right now back to back (after a littl downtime sure).
I'm actually trying to practice bow kiting which makes some dark blues and evens start the fight at 50%-75% health. One thing I might notice, even though its probably just in my head, is that I miss quite often. | ||
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#48
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![]() Anyone who thinks things are right in their current form has to be either a melee newbie, or an alzheimer's patient. I can think of no other explanations as to how someone can think something so blatantly broken is 'fine'.
But then again, that's the nature of forums, there's always some fanboy claiming everything's okay. There were even a few people defending the ~65% missrate a few weeks ago! Go ahead, I want to see someone tell me that the yellow bar is working just like classic, too. Danth | ||
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#49
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![]() Quote:
You should be rocking a 6/30 weapon, be outfitted in patchwork etc. I was the same way, didn't notice any problems. Then I gained a few levels and my ability to solo anything went "poof". Lucky we got snare + arrows. ;D | |||
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#50
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![]() Took me several hours of gameplay to get through level 4 as a monk this weekend. The actual rate of the fight and exp seems to be pretty close on, but the downtime caused by the damage taken / having to often run from white and blues seems off.
One thing that shows this is that there is no noticeable advantage to staying under the 14stone cap and getting the increased AC as it doesn't mitigate enough to make up for the slower damage of fists. It's best to dual wield weaps and hope your kicks hit at the moment for monks. Melee was very crucial at release and most of the guilds with early success did so with strong lineups of big tanks and clerics to CH. There were a very limited number of extremely skilled necro's who could do things like solo lguk camps, but magicians forgetaboudit. I will try and run enough tests on monk over / under 14 this week to get some noticeable results. I may also just roll a necro *sigh* | ||
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