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Old 10-20-2009, 01:10 PM
emubird emubird is offline
Aviak


Join Date: Oct 2009
Posts: 56
Default dungeon pathing and aggro

Dungeon pathing and aggro seems to be a problem in most every dungeon, and not just Lower Guk.

Instead of focusing on the higher level dungeon repairs, I would recommend starting on the lower level dungeons, and then moving upward in levels as each dungeon is fixed. This way, the majority of our population, and especially our (hopefully) new player population moving in, will be able to see and benefit from the developers' hard work.

Blackburrow, Permafrost, Upper Guk, Lower Guk, Splitpaw, Cazic Thule, SolA, SolB, are all dungeons I have seen with pathing and aggro problems. Cazic Thule, a low and mid level dungeon, might as well not even be on the server right now, it is so unuseable.

To me, a lot of the problems seem to relate to vertical axis resolution. Often, the mobs I have seen pathing wrongly are moving vertically, as the OP mentioned. Zone-wide aggro, however, is evidently an issue as well, at least in some cases.

I realize how frustrating it is to higher level players, when they want a certain drop, or to take a certain camp; but I would recommend we focus on the lower level issues first, if we want the server population to grow and remain viable.
 


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