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Old 09-21-2019, 04:09 AM
Vyal Vyal is offline
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Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
Correct, but for the first 9 months or so, the limit was 4 (due to the mentioned bug). So after that amount of time, the 4 mob limit will be removed as it was in live.
This was only for one bard spell that was bugged and eventually fixed not for all classes and spells.
  #2  
Old 09-21-2019, 04:12 AM
Vyal Vyal is offline
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As someone who remembers playing EQ back then I can tell you 100% people were aoe'ing more then 4 mobs when the game came out.
I remember running around Fire Fluxing everything and there was no 4 mob limit, there was no limit whatsoever.
  #3  
Old 09-21-2019, 04:45 AM
Tethler Tethler is offline
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Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
As someone who remembers playing EQ back then I can tell you 100% people were aoe'ing more then 4 mobs when the game came out.
I remember running around Fire Fluxing everything and there was no 4 mob limit, there was no limit whatsoever.
I mean, if you have evidence show it to Rogean. He just announced the change today due to evidence provided. If you can show something convincing, he seems to be open to changes.

My first character was a warrior, so I don't have any particular memory of early aoe'ing. I didn't make the druid that would become my main until half way through Kunark.
  #4  
Old 09-21-2019, 04:55 AM
Vyal Vyal is offline
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Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
I mean, if you have evidence show it to Rogean. He just announced the change today due to evidence provided. If you can show something convincing, he seems to be open to changes.

My first character was a warrior, so I don't have any particular memory of early aoe'ing. I didn't make the druid that would become my main until half way through Kunark.
Anyone can tell you there was never any 4 mob limit and if there was for a bard spell it was a bug.

"Creates a circle of fire around you, causing between 8 and @1 damage to all nearby creatures."
Not for 4 nearby creatures....

You guys are jumping through freaking hoops to try and change game mechanics.

There was never a mob limit in Everquest. People were doing AoE groups as early as the start of 2000 which coincides with players reaching high enough levels to effectively do them without getting dead.
  #5  
Old 09-21-2019, 04:58 AM
Vyal Vyal is offline
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If a player or group can pull all the mobs then a 25 mob limit makes no sense it's just a waste of time.
You kill 25 mobs med kill 25 mobs med kill 25 mobs med. Instead of 75 mobs in one pull...
It makes no sense it's just a huge pain in the ass and not a real mechanic of classic EQ.
  #6  
Old 09-21-2019, 07:04 AM
Dolalin Dolalin is offline
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Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
People were doing AoE groups as early as the start of 2000 which coincides with players reaching high enough levels to effectively do them without getting dead.
So, after September 1999 then.
  #7  
Old 09-21-2019, 07:53 AM
Wenai Wenai is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
So, after September 1999 then.
I think he needs to improve his reading comprehension. No one is arguing that AoE groups were a thing. There was source material (official patch notes) stating this:

Quote:
------------------------------
September 13, 1999
------------------------------

Bug Fixes:

...

- A bug in some of the AoE code has been fixed. AoE spells will now
effect more monsters.
No where does it say only Bard Songs. It says as a blanket coverage AoE spells. This limitation of 4 mobs will be removed after about 6 months, as per Rogean's post. I would imagine at that point, it will be restored to the non-classic (but very necessary) 25 mob limitation.

My personal opinion is that AoE groups, and soloers are super cancerous for server community health. I feel that we are potentially going to be staring down a major population density problem on green, and finding these patch notes are potentially going to alleviate some of those problems by allowing more experience creatures available for everyone in the Karanas.

Dolalin is the hero that green needed.
  #8  
Old 09-21-2019, 08:55 AM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
I think he needs to improve his reading comprehension. No one is arguing that AoE groups were a thing. There was source material (official patch notes) stating this:



No where does it say only Bard Songs. It says as a blanket coverage AoE spells. This limitation of 4 mobs will be removed after about 6 months, as per Rogean's post. I would imagine at that point, it will be restored to the non-classic (but very necessary) 25 mob limitation.

My personal opinion is that AoE groups, and soloers are super cancerous for server community health. I feel that we are potentially going to be staring down a major population density problem on green, and finding these patch notes are potentially going to alleviate some of those problems by allowing more experience creatures available for everyone in the Karanas.

Dolalin is the hero that green needed.
hey wenai I found that patch note and posted them here first! I want some credit destroying the most toxic feature in the game [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] too!
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