![]() |
|
#1
|
||||
|
![]() Quote:
If they opened a classic server, hell let's call it the p1999 server, they wouldn't get 1000 old players to return. What would instead happen would be they might get 900 old players to return, then they'd have 6,000 to 10,000 of their CURRENT players switch from the luclin server, Rathe, etc over to their p1999 server. Now those other servers which had a good balance load are now unbalanced. Players on the Rathe start bitching that there's no one playing there and some switch servers, but others decide that it's time to quit EQ. Meanwhile half of the people on their p1999 server bitch that it's too crowded on p1999 with 3000+ online at peak hours, giving SOE one of two choices. Choice 1: they open a SECOND server - the P1999b server. This generates another problem as 3/4ths of the p1999a server jump ship and now p1999b is overcrowded. More people like you, me, and others on this thread get frustrated and quit everquest again. SOE nets $30 to $45 from us "returning" players who quit again. Choice 2: they ignore the problem, leading to the exact same problem, but save themselves the time and cost of setting up the second p1999b server. In the meantime back on the normal servers server population has dipped on 1 or 2 servers so badly that they now have to combine servers in order to prevent any other playerbase bleeding. This costs time and money. Eventually the player population swing levels out somewhat. With the gain and loss of players, an optimum estimate would be to say they would gain 1000 players for over a year. Now they have a VERY challenging server that needs GM staffing, and special attention. Do they put rubi in the game? How often do they release the expansions? Do they let manastones work anywhere / no where? There's a lot of questions to be asked, and for every single one of them, there's going to be 3 people; the guy who loves the decision, the guy who hates the decision, and the guy who thinks SOE is retarded and should let him have a full set of rubi since his main character is level 352 with 19,023,236 AA points on the prexus server. Considering ALL that, if the other choice is to simply sit back, and let the servers that they have keep on bringing in cash as they focus their time, resources, and money elsewhere........ can you really still wonder why SOE isn't doing this?
__________________
Nothing I say should be taken seriously except for THIS post. Everything else is garbage and I don't agree with what I said previous to this post.
Ghesta Icepaw - 7 year EQ veteran, and Luclin server's most famous Mangina | |||
|
#2
|
||||||
|
![]() Quote:
Quote:
Quote:
| |||||
|
#4
|
||||
|
![]() Quote:
You certainly see a lot more updates and work going on here. I thought it was funny to see a change in a raid in the newest expansion apologizing for how difficult it was because they just forgot to ever test it. | |||
|
#5
|
|||||
|
![]() Quote:
There were 70,000 invalid entries for a rusty dagger in the DB, 30,000 invalid references for bone chips. Loot drops, faction hits, faces, clothes, weapons, abilities...at one point I'd figured up over 700,000 DB changes that Nil had made & god only knows how many since then. There were 1300 individual threads on the beta boards of fixed issues: from dozens of merchants to goblin ears in HHK. Remember, I started late on the project. I came in in February of last year. Nil and X has been working for a while when Nil made my phone ring and dragged me in as a content consultant. Well, I learned perl along the way and he's been stuck with me ever since. By no means do I want anyone to think that I'm knocking the work that has been put in on the Emulator by much more talented and gifted people. We just needed a LOT of changes that were specifically us.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| ||||
|
#6
|
||||
|
![]() Also, keep in mind, one "thread" on the old forums would prob have like 15 issues in it.."All newbie tunics broken" was one, for example [You must be logged in to view images. Log in or Register.].
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| |||
|
#7
|
||||
|
![]() Quote:
Far as as I assume, you took the Titanium client and locked all of the post-classic zones, and then re-coded the old world quests/scripts/npcs/items by hand. I figure that's a very layman's way of describing it. | |||
|
#8
|
||||
|
![]() Quote:
You need a few things for an eqemu server. -A database- MySQL -(npcs, loot,doors, book text,zone lines, etc etc) (eqemu schema) -Quests - perl scripts - pretty much anything aside from an npc attacking and defending is done with perl. *Any* hail, quest trigger, for example. -Source - C++, and a lot of it. This controls how the client(Titanium) works.(npc mitigation, random fade invises, pets disappearing on zone, etc) Here is the eqemu public repository. -RESEARCH- I have spent a LOT of time researching using google hacks, waybackmachine, translating asian archives, screenshots, and various other things. For this project, researchers were and still are essential. There were pretty much 2 databases at public disposal in 2008. The PEQ DB (most live-like) and the axclassic db (things like pok books removed). So I started with the axclassic db. I contacted a couple of fellow players from the servers I played on previously to help me find the non-classic features. Me, Xzerion, Tantalar and a few others worked many months prior to announcing open beta testing. http://www.eqemulator.org/forums/showthread.php?t=27260 The majority of this time was REMOVING non classic aspects.(bird bath aug containers, beastlord trainers, berzerker trainers, vah shir, etc) Almost all of this was database work. Original spell formulas/effects were redone by Xzerion. Tantalar looked through almost every merchant and visually inspected NPCs for armor/face discrepancies. We ended up replacing almost every existing loottable (thx Wenai).. and looking back on it, it might have been easier to do from a blank slate. For perl, I had to work solo for a while. Then, I made Aeolwind help me. This is now his primary job. [You must be logged in to view images. Log in or Register.] All of the dragons, gods, etc are controlled from scripts. Want 1-5 ancient crocodile PHs? Perl will do that for you. See boats ? That's perl. It took FOREVER to get people to help with the source changes. Ladoth was the first full time source developer. Rogean, Haynar, and various others have contributed and continue to improve the source. They have contributed more source work in the past 3 months than the ENTIRETY of beta source submissions. During beta testing, we picked up a lot of good help (Wenai, Ladoth, and Lany, to name a few). There were other contributions that helped along the way. Lany remade the classic spell gems and made the current node-pathing that you use in some of the dungeons. Under the delusion that not many people would play, and the lack of continued beta testers, the beta community got antsy and pushed for a release. It had been around a year since I started working solo, so, a 2 week "release date thread" was made. Then the population surged.. and has continued exponentially since then. The first day of release, hosting the server from my house or even my city became impossible by the amount of players. Rogean stepped in, offered temporary assistance, and is now a fundamental part of the team. Acting as Server Administrator, he keeps the servers up and going, implements patches, and answers dumb questions. It takes a lot of work, with many different facets of development and maintenance. All of the developers have contributed so much work, that I feel bad only listing some of it. | |||
Last edited by nilbog; 03-15-2010 at 03:51 PM..
|
|
#9
|
|||||
|
![]() Quote:
omg, after this, I love Asians...more than after I saw Asia Carrera.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| ||||
Last edited by Aeolwind; 03-15-2010 at 03:40 PM..
|
|
![]() |
|
|