Quote:
Originally Posted by strawman
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In the example I used, the classic spawn timer would have been 10 minutes. That would have caused a riot.
I wasn't there when EQ launched so I don't know if these populations are classic. 2500 concurrent players doesn't sound like that many by modern standards, but EQ had many servers. If there were significantly fewer people trying to squeeze through the newbie zones simultaneously on each server, then there's a good argument to be made that classic spawn times aren't actually true to the classic experience.
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EQ launched in 1999 it wasn't even close to this kind of population at launch per server.