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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #10  
Old 03-16-2010, 07:57 AM
Maximus Maximus is offline
Aviak


Join Date: Oct 2009
Posts: 52
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
EQEmulator is open source. If there is a place in the code that the spawn timers get sent to the client in any way or form, I invite anyone to show it to me via PM. Otherwise, I'm pretty sure, even with third party programs, there is no way to detect exactly when a mob will spawn.
I believe you previously stated that GMs have the ability to tell when a mob is gonna spawn, and believe me, where there is a will, theres a way.

The spawn variance is not classic, it never has been and it never will be. although you say i know only bring it up, this is something i have been fighting to get rid for a long while, nilbog can atest to this. perhaps even aeolwind.
And since you guys (inglourious basterds) were not initially happy with your suggestion for a raid framework, then lets remove it, make everyone happy, eliminate the possibility of hacking ever being a problem, and through good ol fashioned competition into the game.
Mythoxxus
 


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