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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #281  
Old 03-16-2010, 07:29 AM
Rogean Rogean is offline
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EQEmulator is open source. If there is a place in the code that the spawn timers get sent to the client in any way or form, I invite anyone to show it to me via PM. Otherwise, I'm pretty sure, even with third party programs, there is no way to detect exactly when a mob will spawn.
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  #282  
Old 03-16-2010, 07:30 AM
Crow Crow is offline
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Quote:
Originally Posted by Neach [You must be logged in to view images. Log in or Register.]
Stuff
We here at IB don't believe in families. In fact, it is a requirement upon joining that you sacrifice your loved ones to Hasbinbad to feed his insatiable appetite for the tears of the innocent.

It is also required that you provide pictorial evidence that you do in fact live in a cold dark basement, surrounded by the parapets of discarded soda cans and chip bags that protect you from the horrors of the outside world .. Bonus points if you have a duffel bag full of poopsocks and 2 liters filled with piss under your soiled bed.
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  #283  
Old 03-16-2010, 07:46 AM
Scoresby Scoresby is offline
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The argument I'm hearing here is completely invalid. Spawn variance creates an unfair advantage? If there are people who are willing to camp for days in advance now when they aren't sure a mob is going to spawn, do you honestly think you're going to have a chance when they can set their watch to the spawn time?

Wake up.

Spawn variance existed in the later EQ expansions for a reason. If you know when a mob is supposed to spawn, you lock down the kill. Variance is the only thing that added some element of surprise to when raid targets would be available and drove guilds to send scouts out everywhere to find a target to kill. The problem at the moment is the raid content is limited (classic only). Once Kunark comes out there will be more to raid (and less emphasis on older raid targets) and more opportunities open up.

Welcome to Everquest.

Stinkie
  #284  
Old 03-16-2010, 07:55 AM
Pheer Pheer is offline
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How is it nobody has pointed out that Transcendence admits to camping mob spawns for 24 hours before raid encounters pop leading us to where we are now, and then in the same thread tells us we have no life/job/girlfriend/etc.?

Unless you saw the light and changed your ways in the time between the spawn variance going in and now, I'd say you're a bunch of fucking hypocrites.

In fact if thats the case, shouldn't you be thanking us for breaking your guild's spirit and forcing you to take a hard look at yourselves and straighten out your priorities?

Transcendence refused to participate in the threads where a potential new system was being discussed as an alternative to rotation. You guys' "input" was a little trolling and mockery + a heavy dose of "no comment" after it was said there would be no change unless everyone agreed. Now that a new system is in place suddenly you guys want to have a fucking server summit where you present a "new" (old) system, and your evidence of IB hacking reality and pulling varied spawn timers out of thin air with a program that has no such capabilities.

In short

boo fucking hoo
  #285  
Old 03-16-2010, 07:57 AM
Maximus Maximus is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
EQEmulator is open source. If there is a place in the code that the spawn timers get sent to the client in any way or form, I invite anyone to show it to me via PM. Otherwise, I'm pretty sure, even with third party programs, there is no way to detect exactly when a mob will spawn.
I believe you previously stated that GMs have the ability to tell when a mob is gonna spawn, and believe me, where there is a will, theres a way.

The spawn variance is not classic, it never has been and it never will be. although you say i know only bring it up, this is something i have been fighting to get rid for a long while, nilbog can atest to this. perhaps even aeolwind.
And since you guys (inglourious basterds) were not initially happy with your suggestion for a raid framework, then lets remove it, make everyone happy, eliminate the possibility of hacking ever being a problem, and through good ol fashioned competition into the game.
Mythoxxus
  #286  
Old 03-16-2010, 08:03 AM
Pheer Pheer is offline
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How many fucking times does someone have to tell you braindead simpletons that its impossible to see the exact spawn times of these spawn time variance mobs before you realize you know nothing.
  #287  
Old 03-16-2010, 08:06 AM
Maximus Maximus is offline
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Quote:
Originally Posted by Pheer [You must be logged in to view images. Log in or Register.]
How is it nobody has pointed out that Transcendence admits to camping mob spawns for 24 hours before raid encounters pop leading us to where we are now, and then in the same thread tells us we have no life/job/girlfriend/etc.?
I think you have missed some key points to the situation.
Camping mobs is what got us into our first rotation.
with the current system, we are back to phase one, STILL camping mobs to get anywhere in raiding.
If camping mobs is working for you now, then it should be no problem with classic rules.
hell if we're back to camping mobs as a system, why not eliminate any possibility of third party software advantages while we're at it? ease everyones minds in ANY guild and let pure primal competition (strategy, KSing, leapfrogging, whathaveyou) thrive.
If the leadership of Divinity, Gothic circle, Fish Bait, In virtue, or any other guild for the matter has any imput on the current situation, whether agreeing or disagreeing, let it be known.

Mythoxxus
  #288  
Old 03-16-2010, 08:08 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Maximus [You must be logged in to view images. Log in or Register.]
I believe you previously stated that GMs have the ability to tell when a mob is gonna spawn
Through the use of a command, yes, and commands are logged. I just checked the logs, I don't see a GM popping off the command 5 times a week.
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  #289  
Old 03-16-2010, 08:08 AM
guineapig guineapig is offline
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I’m not going to share my opinion on the original post at this time but I will say this much.

Responding by saying you didn’t read it is just ignorant.
What’s even more ignorant is writing “tl;dr”. Sometimes I feel like this forum is full of 13 year olds.
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  #290  
Old 03-16-2010, 08:09 AM
dannym3141 dannym3141 is offline
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The whole damn thing here is really sad.

We're 10 years on. Games mean nothing, it's just something to have fun with, we all know that. And now we're playing a GAME on a private server, where ANYONE could start their own private server if they put the time and effort in.

So where exactly are the kudos or the prestige? Why do we have a bunch of people gearing to kill each other?

The whining going on here from both sides is trumped, imo, by the utterly obnoxious antagonising going on (edited i didn't want to single anyone out). What are you getting out of this? The ego on show around this server is embarassing when you consider that WoW players wonder why the hell anyone cares about live everquest, and i imagine live everquest players wonder why anyone cares about custom servers. And here we are, flexing nuts about how many mobs we can kill, and how this guild is a dying guild and we're a beautiful little butterfly and other rediculous metaphors ad nauseum.

I've said it since the moment i started on this server and became aware of this arguing till i became level 50. We're all playing a game for nostalgia, a custom server amongst many custom servers, and people STILL find something to argue about.

(the best custom server, btw.)
Last edited by dannym3141; 03-16-2010 at 08:13 AM..
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