Quote:
Originally Posted by Ezrick
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No way SolA didn't have a higher xp level LONG before Jan 2002. Kedge Keep as well. I think you need to go back MUCH farther and look just a couple of months or so after launch. XP modifiers were increased in all dungeons and the death penalty was halved specifically because no one would go into dungeons. The entire player base was huddled at zone lines. (Don't forget there were no clerics high enough to res you either).
My guess is that is where the base XP for dungeons increased to 100.
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I'm not sure who you're talking to, but have a look at this list.
https://www.project1999.com/forums/s...0&postcount=24
This is what I propose as the closest to classic that evidence can substantiate. It has Kedge at 100 from launch and Sol A gets its boost in Jan 2001.
All dungeons had a 5 zem bonus from the very first time people started computing the values, so it was probably always there. And I've allowed for that.