#101
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As far as teams I'd go even further and say they need to be hardcoded, i.e. no grouping, healing, buffing, porting, bard songs, trading, etc between team lines. Hell I'd remove common tongue. | |||
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#102
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Last edited by Christina.; 02-28-2020 at 10:41 PM..
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#103
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Lots of great ideas in this thread by children, its unfortunate the adults dont care
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#104
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<3
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#106
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Brogean and Nildog, you chaps make this happen (teams or seasonal - sounds good to me) and I'll bring as many VZTZ/TZ ppl as I can to play it.
Despite that most of us just ruined our social lives again with classic WoW + are adults with families, actual responsibilities, etc. My armchair game designer recs are to go faster-than-classic on the exp rate and hardcode the teams if you do teams. | ||
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#107
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__________________
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#108
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Perhaps a movement of characters to blue then, then a refresh of regular Red 99 then? Hm.
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#109
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Good vs evil worked on TZ/TZ, but 4 teams (what was originally intended by Verant) fell apart in just a few months.
More players went evil races obv but there were just 3 of them compared to good races having 9 plus classes inaccessible to darkies. I would guess the pop distribution was something like 55/45% in favor of lighties, if not 60/40. It ended up being relatively balanced with the vanilla world layout lending to certain races having an advantage of controlling nearby dungeons. Darkies could more easily control Guk because they had Grobb/Oggok right there. Lighties had Mistmoore/Unrest. Solusek B was a toss up. | ||
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#110
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Have fun with another custom box yall
I AINT with it | ||
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