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Patch Notes: Wednesday, March 25, 2020
We are pushing out a small patch today to implement some pathing code changes, as well as an overhaul of the Zone Experience Modifiers (ZEMs).
Code Patch Notes
Zone Experience Modifiers With today's patch we are doing a complete re-evaluation of the Zone Experience Modifiers (ZEMs) of all Classic-era Zones. These ZEMs have not been looked at for a long time on the project, and having looked at them, there was a lot of disparity between them. We feel that adjusting these will help restore some balance between underutilized and overutilized zones. The majority of zones are receiving a change to their value. Starting with outdoor zones, we aimed for a baseline that all of these zones should be at. We then addressed dungeons and special zones, taking into consideration their risk vs reward and typical population numbers. This has resulted in the following changes. Note that the ZEM is only one small part of a large formula that calculates overall experience gain. This includes other factors such as the number of members in a group, the con level of the mob, your race/class modifiers, and others. As a result, the actual change that you notice may be less than what is reflected below. We will be keeping an eye on the results of these changes and may make further adjustments as necessary.
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Last edited by Rogean; 03-27-2020 at 02:02 PM..
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#2
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Dang. This looks great!
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#3
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Will this work for all servers or just green?
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#4
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Very cool, thank you!
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#5
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Curious, what are the percentages? Are those % changes relative to what we used to have?
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#8
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Excellent, ty !
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Gnome powered.
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#9
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WOW!! I'm so happy they adjusted ZEMs, and that they may make further adjustments as necessary! That could improve a lot of things. Thank you, staff members.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 03-25-2020 at 05:21 PM..
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#10
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Has https://wiki.project1999.com/Per-Level_Hunting_Guide been updated?
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