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  #1  
Old 01-04-2021, 05:40 PM
Sabin76 Sabin76 is offline
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I guess I'm unclear on the terminology, then. I was under the impression that the fix to spell levels and the low level mobs gating would be fixed at the same time (since they were both labeled "fixed, pending update").

But apparently there are two "types" of updates? Could we get a bit of clarification on what the difference is and how often these things come out?
  #2  
Old 01-04-2021, 06:48 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Sabin76 [You must be logged in to view images. Log in or Register.]
I guess I'm unclear on the terminology, then. I was under the impression that the fix to spell levels and the low level mobs gating would be fixed at the same time (since they were both labeled "fixed, pending update").

But apparently there are two "types" of updates? Could we get a bit of clarification on what the difference is and how often these things come out?
A full patch includes database, code, and script changes, like what you might see on the homepage. https://www.project1999.com/index.php This involves the servers coming down.

Each month, there are era unlocks. These activate whatever is already coded, and waiting behind that era to unlock. This does not require the servers to come down and be patched.

There are also sometimes quick hotfixes or just code updates that sometimes occur to fix an issue, but also are not full patches.
  #3  
Old 01-04-2021, 08:07 PM
Sabin76 Sabin76 is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
A full patch includes database, code, and script changes, like what you might see on the homepage. https://www.project1999.com/index.php This involves the servers coming down.

Each month, there are era unlocks. These activate whatever is already coded, and waiting behind that era to unlock. This does not require the servers to come down and be patched.

There are also sometimes quick hotfixes or just code updates that sometimes occur to fix an issue, but also are not full patches.
I see, that makes more sense now.

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Originally Posted by Telin
If you are referring to the Kunark spell levels being corrected, then that was already set to resolve itself with the June 2000 rule that unlocked earlier this week. So a patch won’t be necessary for those spells until the next server.
Indeed I was, thank you for the clarification. Just to be clear then, this actually hasn't been "fixed" per se, because a fix isn't required at this time? I would just hate for it to happen all over again if it gets forgotten about.

Would it be possible to expand, just a bit, when something is deemed "Fixed, pending update" in the bugs forum? Even something like stickying the difference you just outlined, and then referring to either "update" or "patch" (or "hotfix", where applicable) when something is "Fixed, pending..."?

I hope I'm not coming off as antagonistic. I'm just trying to understand some of the behind-the-scenes work flow. I certainly wouldn't have faulted you for saying something like, "The next update we could schedule would happen at the same time the spell levels are fixed naturally through an era unlock, so there isn't a lot of incentive to try and fix the code at this time." Especially since we all know you guys are volunteers with limited time to devote to the project. [You must be logged in to view images. Log in or Register.]
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Old 01-04-2021, 08:12 PM
Telin Telin is offline
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Quote:
Originally Posted by Sabin76 [You must be logged in to view images. Log in or Register.]
I see, that makes more sense now.



Indeed I was, thank you for the clarification. Just to be clear then, this actually hasn't been "fixed" per se, because a fix isn't required at this time? I would just hate for it to happen all over again if it gets forgotten about.

Would it be possible to expand, just a bit, when something is deemed "Fixed, pending update" in the bugs forum? Even something like stickying the difference you just outlined, and then referring to either "update" or "patch" (or "hotfix", where applicable) when something is "Fixed, pending..."?

I hope I'm not coming off as antagonistic. I'm just trying to understand some of the behind-the-scenes work flow. I certainly wouldn't have faulted you for saying something like, "The next update we could schedule would happen at the same time the spell levels are fixed naturally through an era unlock, so there isn't a lot of incentive to try and fix the code at this time." Especially since we all know you guys are volunteers with limited time to devote to the project. [You must be logged in to view images. Log in or Register.]
It was fixed pending update, I was just explaining how it was fixed before a patch.
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  #5  
Old 01-04-2021, 09:32 PM
turbosilk turbosilk is offline
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Gating should be left in. It encourages people to crawl around the dungeon and fight mobs near spawn points vs standing in a static location. Crawling is a classic experience.
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  #6  
Old 01-05-2021, 12:40 PM
Cone Cone is offline
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Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Gating should be left in. It encourages people to crawl around the dungeon and fight mobs near spawn points vs standing in a static location. Crawling is a classic experience.
but its not classssic.

sounds like you want your own server!
  #7  
Old 01-05-2021, 01:55 PM
XeroKill XeroKill is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Gating should be left in. It encourages people to crawl around the dungeon and fight mobs near spawn points vs standing in a static location. Crawling is a classic experience.
Crawling was almost never the classic experience. Even from day 1 people quickly figured out that it was far more convenient to sit your group in a room and have one person run out to get pulls. We were doing this on my first trip to Befallen on like day 2 of classic. That never changed except in a few extremely niche cases where we just wanted to do something different or we were exploring a new dungeon. Even in the latter case, we were only crawling because it was new and we were figuring out the camps and it was still just modified camping as it went: Sit > Pull > Clear > Move > Repeat until we had seen everything, gone as far as we could, or found a spot that we liked. We almost never roamed from spawn to spawn, killing as we went. Once that exploration phase was done, we didn't crawl around, ever. And I know that experience isn't anecdotal to just myself. It has been the status quo since the beginning. It is damn near the definition of ubiquitous.

Even if you want to make a semantic argument because you said that "Crawling is a classic experience." and not "the only experience", making gate work like classic would not preclude that as an option for those that prefer to do so. So, removing low level gating mobs only brings it that much closer to a truly classic experience and it is then up to the players themselves to have a dungeon crawling experience if they so desire. Exactly as it was in classic.
  #8  
Old 01-05-2021, 02:41 PM
Cone Cone is offline
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Quote:
Originally Posted by XeroKill [You must be logged in to view images. Log in or Register.]
Crawling was almost never the classic experience. Even from day 1 people quickly figured out that it was far more convenient to sit your group in a room and have one person run out to get pulls. We were doing this on my first trip to Befallen on like day 2 of classic. That never changed except in a few extremely niche cases where we just wanted to do something different or we were exploring a new dungeon. Even in the latter case, we were only crawling because it was new and we were figuring out the camps and it was still just modified camping as it went: Sit > Pull > Clear > Move > Repeat until we had seen everything, gone as far as we could, or found a spot that we liked. We almost never roamed from spawn to spawn, killing as we went. Once that exploration phase was done, we didn't crawl around, ever. And I know that experience isn't anecdotal to just myself. It has been the status quo since the beginning. It is damn near the definition of ubiquitous.

Even if you want to make a semantic argument because you said that "Crawling is a classic experience." and not "the only experience", making gate work like classic would not preclude that as an option for those that prefer to do so. So, removing low level gating mobs only brings it that much closer to a truly classic experience and it is then up to the players themselves to have a dungeon crawling experience if they so desire. Exactly as it was in classic.

clap, well said
  #9  
Old 01-04-2021, 07:26 PM
Telin Telin is offline
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Quote:
Originally Posted by Sabin76 [You must be logged in to view images. Log in or Register.]
I guess I'm unclear on the terminology, then. I was under the impression that the fix to spell levels and the low level mobs gating would be fixed at the same time (since they were both labeled "fixed, pending update").

But apparently there are two "types" of updates? Could we get a bit of clarification on what the difference is and how often these things come out?
If you are referring to the Kunark spell levels being corrected, then that was already set to resolve itself with the June 2000 rule that unlocked earlier this week. So a patch won’t be necessary for those spells until the next server.
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Last edited by Telin; 01-04-2021 at 07:36 PM..
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