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  #1  
Old 06-28-2025, 04:13 AM
Prismaticshop Prismaticshop is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It would be classic if you used a non-charm spell to do that, assuming you cast from far enough away. If you use charm, the train should start attacking the pet.

In classic, if the only aggro a person has is the initial aggro of running in a MOB's range, the MOB will switch to another person if the other person gets in melee range of the MOB. Casting on a single MOB in a train from a safe distance only aggros that 1 MOB. But casting Charm on a MOB would mean it is now an opponent within melee range, and therefore the train would turn on the pet.
do you have any logs, evidence of this?

Nilbog / Loramin work based on evidence

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Old 06-28-2025, 04:17 PM
Zuranthium Zuranthium is offline
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Originally Posted by Prismaticshop [You must be logged in to view images. Log in or Register.]
do you have any logs, evidence of this?
There's ample logs of people training each other during classic using the method of running MOBs into their melee range.

It's also been known for an entire decade now the specifics of how it's all supposed to work - https://www.eqemulator.org/forums/sh...ad.php?t=39819
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Old 06-29-2025, 01:16 PM
Vivitron Vivitron is online now
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
There's ample logs of people training each other during classic using the method of running MOBs into their melee range.

It's also been known for an entire decade now the specifics of how it's all supposed to work - https://www.eqemulator.org/forums/sh...ad.php?t=39819
It only applies to some NPCs, your source says:

Quote:
Originally Posted by Torven
After the NPC is aggro, it will stop checking its aggro radius.

Some NPCs continuously (endlessly) check for players in melee range (not full aggro range) to add to their hate lists even after aggroing on a player. (usually undead)

This used to be much more common in the classic world before Sony revamped all the zones. It's still common in Kunark, undead NPCs, fearplane, and other places. Players who first-aggro NPCs this way will still get the 20 or 25 hate applied when they aggro. The result of NPCs having this ability is that you can train them on to people who did not touch them by running over people if you have very little hate on the NPC. This is very much classic behavior. (see Fansy the bard)
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Old 06-29-2025, 04:36 PM
Zuranthium Zuranthium is offline
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Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
It only applies to some NPCs, your source says:
It applies to pretty much everything in classic. They literally talk about that in what you quoted. It's something that apparently became less common in later expansions and got applied to old world zones much later in EQ's timeline when they changed the graphics of those zones (aka, made them look worse with the "new age" graphics).
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Old 06-29-2025, 07:56 PM
nilbog nilbog is offline
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In the OP, it says

Quote:
Dictate or Rapture a mob in a train
So, in this example, someone, lets call it a monk, aggros 20 npcs.
Someone else charms an npc in that train.

Should the npcs have more hate vs the puller than social aggro vs a charmed pet (which admittedly is probably not working correctly).
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Old 06-29-2025, 09:06 PM
Zuranthium Zuranthium is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
So, in this example, someone, lets call it a monk, aggros 20 npcs.
Someone else charms an npc in that train.

Should the npcs have more hate vs the puller than social aggro vs a charmed pet (which admittedly is probably not working correctly).
The charmed pet is supposed to have more aggro because it's in melee range. Anyone who gets in melee range of an NPC should be added to that NPC's hate list (assuming they are KOS), and the amount of extra hate caused by being in melee range should automatically cause a train to hit that person, unless the puller put a bunch of extra aggro on all those NPC's.

BTW, is there any specific programming difficulty on p99 to change the resist rates of Lulls and other spells to their classic values that have been reported?
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