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  #51  
Old 11-14-2025, 12:07 AM
Bones Bones is offline
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Originally Posted by onmove_broke [You must be logged in to view images. Log in or Register.]
While the game looks fun, a few things are pretty much no-go's for me. First, the subscription. Other than WOW I do not know of any games charging a monthly sub. Second, the CR's, fear of losing all your stuff etc is only for certain people. Only people who play here are really going to be into something like this, which limits the player base.

I am not sure how bad the grind will be, but if it is worse than P1999, it's gonna be rough since nobody is twinked to the gills or has 4 alts they can buff with.

All things considered, I can see this game coming out of the gate strong, then petering out like Red did because people lost interest. I remember when Red was 2k strong and bled players out weekly till it was under 400 and now rarely breaks 50.

Why ply an unpolished EQ clone for $15 a month when you can play EQ for free?
Unpolished EQ clone is an absolutely absurd remark. MnM is definitely more polished than classic era EQ, and its not particularly close. Your other points really are your opinions so have so I'm not going to bother critiquing them but to be honest it sounds like you are passing judgements as someone who literally never tried it out.

Also the Red comparison is just ridiculous. EQ PVP was always largely unpopular, because the game wasn't originally designed with PVP in mind. Even the old VZTZ boxes before p99 existed never really broke more than couple hundred players at their peaks. P99 came out and exploded pretty much immediately despite VZTZ iterations being around for years on EQEmu.

MnM also has a pvp server and I can almost guarantee its going to suffer the same fate as Red and and the VZTZ boxes before it. That doesnt mean its PVE servers are going to have the same problem.

Its got something going for it that p99 or any classic EQ private server never will. Completely brand new game, new world, new content, but plays very similarly in style, and its done in the Unity engine which actually looks pretty good. Not saying its going to have 100k+ subscriptions and compete with big name MMO's but to assume its going to rapidly fizzle out like a classic EQ pvp server is crazy tbh.

They also have quite a long timeline already planned out for gradual new content releases which is always encouraging for potential players.
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  #52  
Old 11-14-2025, 12:10 AM
shovelquest shovelquest is offline
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The halfling warriors I was watching a a week or 2 ago on youtube had little backpacks and it was cute as.
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  #53  
Old 11-14-2025, 01:03 AM
Ekco Ekco is offline
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Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
Unpolished EQ clone is an absolutely absurd remark.
Unpolished EQ clone is basically being kind, MnM people are giving Star Citizen community a run for their money in the cult dept. was the same energy with Pantheon people back when people still could claim that was vaporware with a straight face

that harbor starting zone is the biggest cluster fuck in the history of video games

real talk.
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  #54  
Old 11-14-2025, 01:03 AM
Ekco Ekco is offline
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wasn't*
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  #55  
Old 11-14-2025, 09:10 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
Unpolished EQ clone is basically being kind, MnM people are giving Star Citizen community a run for their money in the cult dept. was the same energy with Pantheon people back when people still could claim that was vaporware with a straight face

that harbor starting zone is the biggest cluster fuck in the history of video games

real talk.
Our needs are so simple, too
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  #56  
Old 11-14-2025, 09:47 AM
Ennewi Ennewi is offline
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Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
Unpolished EQ clone is basically being kind, MnM people are giving Star Citizen community a run for their money in the cult dept. was the same energy with Pantheon people back when people still could claim that was vaporware with a straight face

that harbor starting zone is the biggest cluster fuck in the history of video games

real talk.
Fool me once, shame on...shame on you. Fool me...You can't get fooled again.
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  #57  
Old 11-14-2025, 11:01 AM
Ennewi Ennewi is offline
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Unpolished EQ clone is an absolutely absurd remark. MnM is definitely more polished than classic era EQ, and its not particularly close.
UI, dwarf barrel roll, cat rooms, cracked staff paydirt, etc. Uninspiring copy/paste.

For the many classes available, somehow it still feels lacking. Yes, early development can and will leave that impression but still.

Using paladins as an example...

Paladins do have shield toss and slam, so that gives more reason to equip a shield this time around but still limited because you can't toss, say, a tower shield. A charge ability would have better suited the shieldbearing class, adding burst mobility and more damage/style points to the attack, with potential for stun, knockback/down, etc. without limiting the shield type. Lay on Hands could have healed based on the paladin's HP pool, cured disease/poison/debuffs, and applied a rune effect for any overhealing, so the ability wouldn't necessarily be wasted on lower level unbuffed players. Instead, it just heals for X amount of HP, a large number but nothing that can be altered, nothing that encourages the player to feel motivated to test builds and get creative with their gear.

Apparently, paladins also get undead snare in addition to undead fear which will let them solo the way rangers do here, except versus a mob type that will probably be less common. They also get a brief frontal cone mez, but only the one spell early on, its reliability questionable later? Mark of the Crusader is just Mark of Karn. Deflect is just a watered down Sanctification as a spell rather than disc. Divine Aegis is temp invulnerability again but this time it prevents all other magical effects of its kind from being applied for 1min, so no DA idol, Dain's orders, etc. Supplication is just Yaulp without attack, AC, or stamina return. The entire line only increases STR. Overall, disappointing and not different enough from the EQ version to consider leveling. Vanguard, for example, granted the class any one of three auras to benefit their party and an offensive/defensive target, enabling rescue. Those features right there already offer more than what was listed above.

But there are so many other games to lift ideas from, not even other MMOs but action RPGs, that would make gameplay more engaging and fun to watch.


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Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
Its got something going for it that p99 or any classic EQ private server never will. Completely brand new game, new world, new content, but plays very similarly in style
FWIW multiple EQ veteran players in various discord channels have commented saying that the novelty wore off within the first couple of hours and that the "sandwich gameplay" got boring fast, which is saying something coming from players willing to sock p99 windows. This is the supposed demographic and many of them aren't sold on it. A few are, but the niche won't have enough of a cult to fill its world if it's only appealing to a fraction of this aging playerbase.
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  #58  
Old 11-14-2025, 11:42 AM
Ennewi Ennewi is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
UI, dwarf barrel roll, cat rooms, cracked staff paydirt, etc. Uninspiring copy/paste.
Also, their version of Kelethin is a 1:1 at first glance. Really? Why not have all the trees burnt, dead, or dying, overtaken by silkworms? With the city being rebuilt amid that pervasive threat/stubborn blemish. Then it still could have been a familiar setting but not too samey. And then there would be widespread environmental storytelling that players couldn't ignore.

There are a lot of these missed opportunities that shouldn't need to be pointed out.

Like, I just had biryani for the first time recently and as someone who eats rice dishes regularly, it was a pleasant surprise that took some getting used to. Same base ingredient. Rice. And yet wildly different, practically in its own category. Cooks understand this, why can't devs?
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  #59  
Old 11-14-2025, 01:21 PM
shovelquest shovelquest is offline
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what is sandwich gameplay?
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  #60  
Old 11-14-2025, 01:36 PM
Ennewi Ennewi is offline
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what is sandwich gameplay?
Like sandwich foreplay but less multitasking involved.

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