Quote:
Originally Posted by Kich867
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Isn't this somewhat easy to nuke out? Bop things, track number of attacks and procs, come to a rough approximate of what your % chance to proc is, boil that down to an average damage per second and add it to your dps?
Whether it refreshes itself isn't really important for simulations, you're just coming up with the DOT's average uptime from the proc based on your proc chance.
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Yea, you certainly could. Or, just parse a bunch of similar kills and look at the average kill time of one weapon set from the other. Or better yet, find a consistent npc that always respawns with the same hps and level.
Roughly speaking on a 6,000 hp npc your offhand is doing about 1/3rd the total damage. 1/3rd is 2000 hit points. On ratio alone, a CoL vs a Braid is about 9% (200hps). On that basis if the dot goes one full cycle in roughly the 100 seconds (presuming 100dps), they tie. If whip doesn’t proc until just past 70 seconds (30% health) the claw wins.
At least that’s how it makes sense in my head. I’m not great at math so would rather get a whip and just do what I did here since it’s fairly controlled.