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#41
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As a slippery slope argument against optimizing dps, a ranger might as well get a Shovel of the Harvest over a Meljeldin. It’s less than a 1% worse ratio weapon considering the damage bonus and you can summon food with it.
Being able to live on burnt bread and Fuzzlecutter Formula 5000 would be end-game bag management. | ||
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#42
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Shovels are objectively less cool than claymores.
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#43
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Snaggles' parses inspired me to do some more parsing of my own, and I finally got the time to do so this past week. I had two aims: 1) measure the gap between the DPS a raid-geared 60 ranger can do and that of an EC-geared level 59 ranger without any AoB items, and 2) look into whether it's worth getting Swiftwind and a good mainhand for a ranger who already has a good EC 2h weapon.
I buffed with Storm Strength, SoN, Call of Earth, Spikecoat, and Skin Like Nature. For the initial set of Shady fights I used Greater Wolf Form, but for the Basher Nanrum parses and the follow-up Shady parses I skipped Greater Wolf Form. For all 1h weapons the offhand was Swiftwind (40% haste), while the 2-handers had 34% from the seahorse belt. No proc damage is included in these calculations. First, Shady: Code:
A Shady Swashbuckler weapon time damage dps bfg trueshot 281 11483 40.86 bfg 513 16841 32.83 spade 2 491 14285 29.09 sboz 477 12903 27.05 spade 1009 26915 26.67 spade 3 990 25673 25.93 rev whip 661 17082 25.84 infestation 2 755 18871 24.99 fellspine 573 14304 24.96 infestation 284 6742 23.74 swarmcaller 2 610 13945 22.86 swarmcaller 768 16530 21.52 One other nice side effect of re-parsing the same weapon is showing how even after 500-1000 seconds there's still a lot of variation in the final DPS numbers. So even though I'm showing four significant digits all these results should be treated as being +/- 2-3 DPS. Shady apparently has as much AC as some of the harder raid targets, so this test was meant to be a proxy for raid dps. I was specifically curious if the low delay of the rev whip would help it break away from fellspine or infestation, but although it was the highest of the three the differences are all within the margin of error. For group/xp fighting I picked Basher Nanrum as a target. This was mostly because he was conveniently close to the tunnel, but he's also a static level, and at 15k hp it was possible to run longer parses than the other bashers in Grobb. Code:
Basher Nanrum weapon time damage dps disc bfg 96 7695 80.16 bfg 400 22468 56.17 sboz 487 23053 47.34 spade 350 15291 43.69 fellspine 455 18302 40.22 rev whip 422 16852 39.93 swarmcaller 467 15489 33.17 Regarding the second aim, trying to see whether someone with a good 2-hander should try to get a Swiftwind, I'd conclude that Swiftwind will indeed do more dps, but not until you get a sboz or better to pair with it, and it'll only be slightly better than an herbalist's spade. It's also worth reiterating that this isn't with equivalent haste: the 2-handers had 34% while the 1-handers got 40% plus the atk boost from Swiftwind. Regarding the second aim, comparing dps to Snaggles, I'd like to normalize haste, because I'm less interested in the benefit from having the sky cloak (50% spell haste is obviously and straightforwardly better than 0 spell haste). I don't find that sort of conversion to be especially intuitive, but I think the right way to convert from 40% haste to 91% haste is to multiply by 1.91/1.4 or 1.36, and 1.91/1.34 or 1.43 for 34% haste. I'm not going to worry about how different Basher Nanrum is from geonids from an AC perspective; it should be fairly comparable I think. Snaggles got 52 DPS with Swarmcaller, 70-90 DPS with the other weapons. Normalized to 91% haste I got 45 with Swarmcaller, 64 with sboz/swiftwind, and 76 with non-Trueshot bfg/swiftwind. So a clear gap, but pretty cool to see it's not too big. Lastly, I'd like to thank Goregasmic for lending me the Herbalist's Spade. | ||
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Last edited by bcbrown; Today at 02:33 AM..
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