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  #1  
Old 05-25-2026, 01:06 PM
Rumham Rumham is offline
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Default Enchanter lull resist

What is going on here? I’m 252 cha, getting spam resisted in lulls of blues/ getting crit resist more common due to chain resists. Did they change something? I remember this being super reliable last time I played… rare to resist and a blue moon critical
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  #2  
Old 05-25-2026, 03:42 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Rumham [You must be logged in to view images. Log in or Register.]
What is going on here? I’m 252 cha, getting spam resisted in lulls of blues/ getting crit resist more common due to chain resists. Did they change something? I remember this being super reliable last time I played… rare to resist and a blue moon critical
What specific mobs are you trying to lull? Some mobs do have higher magic resistance than others.

Golems in Seb are one example of a higher MR mob if I remember right.

Also obviously if the blue is like a level 50 mob, that is going to resist more than like a level 40 mob. Level difference plays a factor. You are level 52 or 53 right?
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Old 05-25-2026, 03:53 PM
TheBlob TheBlob is offline
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Also, belly casters (fire giants, ice giants inside permafrost, some dragons, etc.) need you to be in melee range or else all spells will be resisted.
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Old 05-26-2026, 10:58 AM
Defo Defo is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
What specific mobs are you trying to lull? Some mobs do have higher magic resistance than others.

Golems in Seb are one example of a higher MR mob if I remember right.

Also obviously if the blue is like a level 50 mob, that is going to resist more than like a level 40 mob. Level difference plays a factor. You are level 52 or 53 right?
Yeah, this.

I rarely get resists / crit resists on mobs more than 10 levels lower than me. But I do get a good amount on mobs closer to my level. Rock golems in the Hole are the bane of my solo existence lol
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Old 05-26-2026, 07:00 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Rumham [You must be logged in to view images. Log in or Register.]
Did they change something?
Not yet, but when they do, Lull will become a nearly useless spell - https://www.project1999.com/forums/s...d.php?t=434049

It's too bad that such a pivotal thing about the game has remained unfixed for so long.
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  #6  
Old Yesterday, 09:38 AM
TheBlob TheBlob is offline
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I read that charm was OP/not classic on this server and is subject to change in the future but I didn't know the same was true for lull. I feel that lull for CC and charm for dps is the meta right now. What will those changes mean? Will we go back (like in classic) to needing balanced groups with a tank and healer, and using root/mez for CC?
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  #7  
Old Yesterday, 12:26 PM
Snaggles Snaggles is online now
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I wouldn’t sweat the what-ifs. AoW gets killed every week on repop. We can figure out a nerf to lull or charm. Worst case all you need is another friend.
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  #8  
Old Yesterday, 02:06 PM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
I read that charm was OP/not classic on this server and is subject to change in the future but I didn't know the same was true for lull. I feel that lull for CC and charm for dps is the meta right now. What will those changes mean? Will we go back (like in classic) to needing balanced groups with a tank and healer, and using root/mez for CC?
people were playing on shitty computers with shitty internet back then

rogean is busy with EQL, id imagine things will stay as is for a long, long time
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Old Today, 04:11 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
What will those changes mean? Will we go back (like in classic) to needing balanced groups with a tank and healer
It will become much harder to solo as an Enchanter, but they'll still be the most powerful class in the game. It will be harder for people to move through dangerous areas, because Lull is going to become terrible.

Bards will become more desirable because their Lull song doesn't get nerfed and will be the only indoor Lull ability worth using. Classes with Feign Death will also gain more importance as pullers, especially Monks, since they get an instant version.

Casters in general will be nerfed because channeling is too strong right now and non-damage spells should generally be getting resisted more than they currently do (which also includes a 3% chance of non-damage spells getting resisted no matter what -- among other things, this will make quad kiting as a Wizard more annoying, since 11% of every quad kite you attempt will require extra kiting and an additional snare cast for the 1 target out of 4 that resisted it).
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Old Today, 01:53 PM
Crede Crede is offline
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Bards will be a lot more interesting too once they raise their charm cap to 55
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