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#61
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Current scene: All guilds logged out ready to engage trak. Any given guild has 3 or 4 roles that are filled in shifts (tracker, buffer, cother) for the 48 hour window. When the mob spawns, 45 (+ or - 15) people log in to kill, spending 30 minutes at most killing the mob.* Man-hours spent = 2(4x48 + 45x0.5) = 429 6-Hour variance scene: Every capable member of all guilds is online, in Trak's lair, with auto-attack on, mashing F8 for the entire window, and hoping that the coin-flip of initial aggro will go their way. Man-hours spent = 60x2x6 = 720** 0-Hour variance scene: Every remotely interested guild/solo player is on the spawn-point when the mob spawns, all hoping the FTE-dice are on their side. 200 people engage as the mob spawns, causing the entire zone to lag out, at least 30 petitions to be sent, and endless whining to ensue. And people are saying the variance didn't accomplish its job? *make it 10 minutes, counting time spent walking to the computer & logging in, if the first guild to engage doesn't wipe **This is assuming only 2 guilds bother, and that they average 60 members online each | |||
Last edited by Dr4z3r; 09-12-2011 at 11:19 AM..
Reason: formatting/math
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#62
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The reason spawn variance was put in almost a year ago was because we had guilds sitting on spawn points over 24 hours in advance and using server rules to claim the spawn. Instead of simply changing the server rules to allow for FTE regardless of how long your guild has been sitting there, the developers decided to put in spawn variance. Which totally screwed over any smaller guilds from attempting to compete with larger more hardcore guilds. If you want to kill something show up at a raid boss when its due to spawn and you will have a shot at FTE.
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Lvl 59 Monk - Jinsho Lee
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Last edited by anthony210; 09-12-2011 at 11:22 AM..
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#63
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If the players on classic live servers found a way to deal with the chaos, I am sure we on P99 can find a way as well considering we have a smaller population and less guilds.
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Lvl 59 Monk - Jinsho Lee
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Last edited by anthony210; 09-12-2011 at 11:27 AM..
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#64
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#65
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![]() 180 day variance, lets see who's hardcore then! =P
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#67
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![]() Make every mob banish TR/TMO members.
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![]() Kuchiki Rukia[60 Enchanter] <Transatlantic Rampage> Banned for Richgirl RMT. Remember 11.29.2011 | ||
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#68
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Hardcore guilds would still get more kills because they can kill stuff at odd hours when more casual guilds have no one online. This is not a QQ about TMO or TR. This is about trying to find a better way to handle raiding on this server that promotes fairness. And going full classic would be the best way in my opinion. Like I said before if the people on classic found a way to deal with it, we can find a way here.
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Lvl 59 Monk - Jinsho Lee
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#69
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Anyone who was at the first 2 attempts vs. the Prismatic Magical Armor a few weeks back can confirm. | |||
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#70
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