Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 11-14-2011, 10:17 PM
tsaC tsaC is offline
Banned


Join Date: Nov 2011
Posts: 368
Default

[You must be logged in to view images. Log in or Register.]
  #72  
Old 11-14-2011, 10:25 PM
Toomuch Toomuch is offline
Kobold

Toomuch's Avatar

Join Date: Aug 2010
Posts: 193
Default

Short version of my thoughts - with no chance of fully resisting damage spells in general, melee's are going to get shit on, as the damage is higher than what is was on live, also factor in levitate, etc.

That said, I'm playing a caster for sure, so I'm not gonna cry too badly about this. I have been either set on it or leaning toward it for a long time, but deep in my heart of hearts I'd like to be a warrior, and have a chance to not get exploded every time someone casts a spell on me. But now with the system that's in place that was balanced around the best gear possible at this stage of the game, and the balance STILL leans caster, there's absolutely no question on my mind that I'd rather NOT get facerolled into oblivion (or Skyrim... c wut I did thar?), and caster it is.

I think the damage changes have been pretty good in general, but there is 1 massive flaw: there needs to be a SLIM, YET SCALING (with resists) chance to fully resist nukes and dots. I haven't fought a lot of dotting classes lately, so I dunno how full resists are working with those, but full resists (even on nukes) are simply part of the game... anyone that says otherwise just "don't know", and "better axe somebody", nahmean? [You must be logged in to view images. Log in or Register.]

http://www.youtube.com/watch?v=ROVhJBA_NDs

And while we're at it, I'd say eventually it would be nice to figure out a way to throw magic nukers a bone and let them do SOME reliable damage, but obviously not as much as reg DD nuking classes. Nuking should be something they CAN do, but not nearly as well as regular DD classes. Making cleric/enchanter nukes a little bit "useful" later on will be nice. At the start of the server they'll be fine, since nobody's going to have resists yet. This is something to look into eventually, but not top priority right now imo.
__________________
P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek
Last edited by Toomuch; 11-14-2011 at 10:39 PM..
  #73  
Old 11-14-2011, 10:31 PM
Cymbal Cymbal is offline
Sarnak


Join Date: Oct 2011
Posts: 349
Default

toomuch i like what u said

coach is fired omg
  #74  
Old 11-14-2011, 11:43 PM
gdg gdg is offline
Scrawny Gnoll


Join Date: Oct 2011
Posts: 22
Default /agree toomuch

I agree with you toomuch. Current resists system certainly favors a number of caster classes.

Time to dust of the necro and own faces. Can't wait for Friday!
  #75  
Old 11-15-2011, 12:56 AM
Silikten Silikten is offline
Fire Giant


Join Date: Aug 2011
Posts: 859
Default

Yes. The resist system definitely isn't scaling right with resists. There was a time when only lures would land. The levitate tactic is fair and square. Melees can get peg cloak/dmf/bobbing corpse.

Not fully resisting any nukes while playing this beta for over a month is just awful. Nukes land way to easily. It seems like the resists just take full dmg + resist stat and partial that. So it is basically saying in Kunark when resists are near 200 they will not land at all or for like 50 damage. Of course, this is just how it seems, for the past month+.
  #76  
Old 11-15-2011, 02:14 AM
Not_Kazowi Not_Kazowi is offline
Planar Protector

Not_Kazowi's Avatar

Join Date: Sep 2011
Location: Dallas, Texas
Posts: 1,473
Send a message via AIM to Not_Kazowi
Default

Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
(people like Rexx that just log in to raid on warrior then log out right after do not count)
Because i never lead my guild Heresy to victory, or spent countless hours defending zone control over planes and raid mobs. GTFO

reveal yourself
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.