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#91
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![]() I am also observing every raid that I can to ensure that we are there to debunk any "I bet they hax0red their way through this omg!!!" or in the event that it is an exploit employed, I can throw you to the vultures.
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#92
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![]() It's a joke if 20 or so people could kill mayong.
I am all for him being in the game. But, unless he's a proper 32k boss, get rid of him. | ||
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#93
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![]() Because you fought him in live I assume? And can accurate judge how many people should be able to kill him, without knowing their level or equipment? Or his HP? Or what the fight is like?
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#94
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#95
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Everyone seems to think every raid mob should take 395893869 people and countless hours to kill. Mayong BEFORE being fixed the way he should be was still harder than naggy so I'd say hes definitely a "proper" 32k boss. | |||
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#96
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In an era where, with some small amount of investigation, a person can learn anything he/she might need to know about healing rotations/mob HP & MP/spells AOEs/"safe areas"/tactics etc. I think I'd be more surprised to learn a raiding guild failed to kill an "old world" mob. Moreover, I would hesitate to think very many guilds on this server will EVER be able to muster too many more than 20 for a raid, given that it is EMU, and learning that these kills are hard but can be achieved by only 3 groups gives me hope that this server will NOT go the way of the "one dominant guild" where everyone who wants to raid has to join one guild that rules the raiding scene. I would like to ask, though, why not leave Mayong Mistmoore in the game? I think it's flipp'n pimp and want to kill him one day...(it's only been my life-long dream, and since I vowed never to play Live again, this may be my only chance!) | |||||||
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#97
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#98
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I can't speak for anyone else in IB, however - My main focus is to level up, and get/do all the things that will be gone sooner than later. I enjoy the challenge, and strive to do my best while holding the assumption that my guildmates have the same mentality and similar assumptions/expectations of me.
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![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | |||
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#99
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We <3 this place as much as you do, and judging from our relentless pages of drivel, probably even more. There are a few things that historically have lent themselves to the destruction of every hot new EMU server: 1. Corrupt GMs 2. Absent GMs 3. GM led raiding guilds 4. Lack of follow through on enforcing policy 5. Deviation from the server M.O. Pretty much every rant I've ever made in these forums/ooc has been fueled by 1. GMs playing enabler over "den mother" and being involved in suspicious activities they should have nixed in the first place themselves. 2. Anything that is off base from a "Classic Legit Progressive" everquest experience. 3, Slow reaction to exploits/bugs/ZEMs/etc. 4. Boats. ------------------------------ 1. I don't know how you fix this, or if it even needs to be fixed. If you want this server run with a fluffy hammer instead of an iron thumb, that's your decision. If you need some volunteers to give up their characters and actually dedicate themselves to clearing the petition queues and doing the menial tasks instead of witnessing raids and/or playing their own characters instead, let me be the first. Anyone who knows me knows I've spent roughly 98.6% of my time logged in either helping people, ressing, smithing at cost, or doing something I'd rather not be doing. It would not be a stretch for me. I'm sure there are others who'd volunteer likewise that are both fair, firm, and have a generosity of spirit. It's quite obvious that your underlings have far more desire to play the game instead of be the bad guy / helper bee. It's probably time you let them. No one had a hand in creating this server with the vision "I hope I get to log in every day and spend all my time GMing!" No, we all love and wanted to play the game. That's perfectly natural. 2. It's nigh impossible to use the wayback/allas to recreate everything 100% classic, we just ask that the obvious things get fixed/blocked quickly. Lord knows verant had no qualms shutting down Fearplane with a raiding group of 25 in the zone if Verant thought one of the scareling sound files was slightly off when getting hit by a blunt weapon. Somewhere between that and not reacting for a month while getting screamed at form all directions about SolA.. is the happy medium.. Example: If Mayong is going to stay in game and Drop that silly rogue poker, he also needs some AWESOME loots that drop 90% of the time instead just like any other raid mob, like Warhammers of Divine Grace and Bard-Only 2hand slashers and broken quest items. And I know for a fact you can't argue with that based on the spirit of true classic lol. 3. You might need more ppl dedicated to manning the lifeguard tower and with less *personal* incentive to turn blind eyes, report things slowly, et al. As far as customer service goes, you'll probably just need more people entirely. One thing this server could really use is a GM in place from, say 8pm PST to 8am PST to handle the offpeak issues. Even if he is an insomniac, Rogean could probably use a little help during that time slot. Which is actually a cool thing, because all that really means is this server has performed and grown above and beyond even the highest expectations, and you're undermanned because of it.[You must be logged in to view images. Log in or Register.] 4. Yeah, no one truly cares about boats. And if they do, they are srsly wasting their energy and letting a great server pass them by. | |||
Last edited by Bubbles; 11-18-2009 at 08:56 AM..
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#100
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![]() As much as I'd hate to lose you Bubbles, I'd love to see you as a GM. /salute
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