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![]() I have noticed this too, and remember it similarly. Social mobs, if in close proximity, wouldn't run even when low on HP. Similarly, if a mob was running but then your health dropped below a certain point (maybe 40%? 50%?) they would stop running and recommence killing you.
Also, am I the only one who remembers MoBs running at 20% health unless they were undead? I'm *lucky* if MoBs run if they drop below 10% right now... but I'm only level 14, so maybe that will change... | ||
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