I would bet it has more to do with the pathing in certain zones than whether mobs are programmed to assist each other or not. As for quad-kitin, all (N)PCs in EQ begin to run slower due to AGI hits when their HPs drop below a certain threshold. So if you're quad-kiting, and enemy 1 gets that runspeed hit because its HP dropped too low, while enemies 2, 3, and 4 resisted and therefore had higher HP, they would outrun enemy 1, which would then begin to run away (rather than stick with the other 3) once enemies 2-4 cleared its aggro radius. I had that happen a lot when I was kiting wyverns in cobalt scar with my druid-- they were social but not all the same level/ starting HP.
Myself, I care just as much about individual enemies running when they drop below 20% HP. I suppose a different thread should address that...
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