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  #11  
Old 03-28-2012, 09:36 AM
Messianic Messianic is offline
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Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
No one said that 40 hit points from base stats is going to make or break a character, Messianic. He said that they don't approach pure insignificance.
Fine, they "approach insignificance," as it become less important as gear gets better.

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  #12  
Old 03-28-2012, 03:57 PM
Slave Slave is offline
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Messianic, I'm not really sure if you're trolling because if in fact you've read these guides, and considering your 2500 posts on these forums, I assumed you had internalized that, 12 years on, it is generally regarded that mana is one of the weakest stats in the game for any class, let alone Shaman. The only two classes that maximum mana makes any real difference with is Wizards and Druids, because they can kill 4 mobs at a time rather than 1.

HPs, though, NEVER become obsolete. It doesn't have a hard cap, a soft cap, nothing. You can get enough AC, you can get enough resists for your chosen raid, but you can never get enough HPs to the point that they become less effective. Especially for Shaman who can do so very much with them.

That alone would put Stamina in the highest priority but then you have the fact that Stamina is easily the hardest attribute to raise through itemization. By mid-Velious, you will have maximum Wisdom on a freaking Ogre, anyway.
  #13  
Old 03-28-2012, 05:33 PM
Grozmok Grozmok is offline
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AC>HP>WIS>STA

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Compilation of Shaman STAMINA vs. WISDOM data points (Note: This does not take +HP items into account)

For each +1 to STA (below 255), a Shaman gains 0.05 hit points per level (so +2 hp per +1 STA at Level 40).
For each +1 to STA (above 255), a Shaman gains 0.025 hit points per level (so +1 hp per +1 STA at Level 40).
Given the HP-per-STA ratios +1 STA buys the Shaman an effective 0.025 (STA>255) to 0.05 (STA<255) HP per level

For each +1 to WIS (below 200), a Shaman gains 0.2 mana points per level (so +8 mana per +1 WIS at Level 40).
For each +1 to WIS (above 200), a Shaman gains ~0.0775 mana points per level (so +3.1 mana per +1 WIS at Level 40).
Given the Mana-per-WIS ratios +1 WIS buys the Shaman an effective ~0.08 (WIS>200) to 0.2 (WIS<200) Mana per level

A Shaman can convert their own HP to Mana using various Cannibalize spells; the theoretical best conversion ratio being 1.57 (Cannibalize III @ Level 60) hp:mana:

Cannibalize I (LVL 24): consume 50 hp, gain 19-30 mana (conversion ratio is 1.66 to 2.63 hp:mana)
Cannibalize II (LVL 38): consume 67 hp, gain 30-42 mana (conversion ratio is 1.60 to 2.23 hp:mana)
Cannibalize III (LVL 54): consume 100 hp, gain 39-47 Mana (conversion ratio is 2.13 to 2.56 hp:mana)
Cannibalize IV (LVL 58): consume 148 hp, gain 81-82 mana (conversion ratio is 1.80 to 1.83 hp:mana)

A Shaman can convert Mana to HP using various Healing spells; the theoretical best high-bandwidth hp:mana conversion ratio being 6.0 (Torpor):

Greater Healing (LVL 29): consume 115 mana, gain up to 350 hp (conversion ratio is 3.04 hp:mana)
Stoicism (LVL 44): consume 180 mana, gain 640 hp (conversion ratio is 3.56 hp:mana)
Superior Healing (LVL 51): consume 185 mana, gain 600 hp (conversion ratio is 3.24 hp:mana)
Chloroblast (LVL 55): consume 331 mana, gain up to 994-1044 hp (conversion ratio is 3.0 to 3.15 hp:mana)
Kragg's Mending (LVL 58): consume 400 mana, gain up to 1950 hp (conversion ratio is less than 4.875 hp:mana)
Torpor (LVL 60): consume 200 mana, gain 1200 hp (conversion ratio is 6.0 hp:mana)

plus you can probably leverage some additional slow-rate high-efficiency conversion with stuff like:

Regrowth (LVL 52): consume 180 mana, slowly gain up to 4100 hp (limited-bandwidth conv. ratio of 22.78)

General thoughts:
Given that Shamen can readily convert their HP to mana and back, their HP & mana pools both contribute to their overall "mana pool depth"
Given the HP:Mana conversion ratios we can generalize and say that 1 Mana Point > 1 Hit Point (in fact, 1 MP ~= 1.6 HP or worse).
Given our best-case sustainable HP-to-Mana conversion rate of 1.6:1, each +1 STA buys the Shaman an effective 0.016 (STA>255) to 0.031 (STA<255) Mana per level.

For WIS < 200 and STA < 255, each +1 WIS buys the Shaman over 6x as much Mana (0.2 vs. 0.031) as would a +1 STA
For WIS > 200 and STA > 255, each +1 WIS buys the Shaman over 3x as much Mana (0.08 vs. 0.025) as would a +1 STA
Even for WIS > 200 and STA < 255, each +1 WIS buys the Shaman over 1.6x as much Mana (0.08 vs. 0.05) as would a +1 STA

For pure Mana consideration, a higher WIS *dramatically* beats out over a higher STA


That said, there are some meta-considerations as well to be taken into account:
When you reach 0 mana, you are OOM. When you reach 0 HP, you are dead. Therefore, HP are obviously important.
The higher your HP, the bigger your "Cannibalize buffer" is, i.e. how much overhead you have to play with before feeling vulnerable.
Since it's "easy" to reach your stat caps, any +WIS above cap is wasted and should instead be giving you +STA (and vice-versa).
Draining your Mana pool is better than draining your HP, in that you regain Mana faster while medding than HP.
Draining your HP pool is better than draining your Mana, in that others (esp. Druid, Cleric) can refill your HP for you much more easily than your Mana.
None of this takes any special HP or mana regen items into account.
TLDR: AC>HP>WIS>STA
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Last edited by Grozmok; 03-29-2012 at 01:41 PM..
  #14  
Old 03-28-2012, 06:45 PM
Faywind Faywind is offline
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Thanks everyone for the replies!!

I think it's quite clear to me now. I think I will go with Option 2 from a min/max standpoint due to the rarity of +STA items. As stated above, getting max WIS shouldn't be hard come endgame so even though Grozmok is correct in saying WIS is more important than STA, I think giving me a head start in STA early on will benefit me in the long run.

See you all in game!
  #15  
Old 03-28-2012, 07:19 PM
Slave Slave is offline
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Quote:
Originally Posted by Faywind [You must be logged in to view images. Log in or Register.]
I think I will go with Option 2
What is it that you have against a great big gob of Armor Class, sir?
  #16  
Old 03-28-2012, 07:54 PM
Faywind Faywind is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
What is it that you have against a great big gob of Armor Class, sir?
Not sure what you mean, but if you are talking about the AC penalty of having under 75 AGI, I'm not too worried about that. I get an AGI spell at lvl 5 and I'm sure once I'm fully geared there will be at least 5 AGI coming from gear alone.
  #17  
Old 03-28-2012, 09:26 PM
webrunner5 webrunner5 is offline
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If you die, and are naked, are oom, and have to go 4 zones to get to your corpse, you will kiss ass for 5 Agi.
  #18  
Old 03-28-2012, 09:58 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
If you die, and are naked, are oom, and have to go 4 zones to get to your corpse, you will kiss ass for 5 Agi.
Keep a 5 agi item in the bank with a sow pot..

problem solved ;p
  #19  
Old 03-28-2012, 10:29 PM
Grahm Grahm is offline
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as a shaman I always carry SoW pots.
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  #20  
Old 03-28-2012, 10:47 PM
Slave Slave is offline
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As a shaman I always bind next to a bank too. [You must be logged in to view images. Log in or Register.]

But really, AGI is not part of your common self buff lineup for groups. And if you're casting it on yourself, you're usually wasting mana and time in that situation. But you'll still probably draw aggro every now and then from resisted slows, what have you, and be thankful for that like THIRTY extra AC that AGI 75 provides over AGI 70. Not to mention that it actually says AGI under 75 affects your movement rate in the P99 Wiki. It adds up.
Last edited by Slave; 03-28-2012 at 10:50 PM..
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