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  #31  
Old 09-05-2012, 12:56 PM
Nirgon Nirgon is offline
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You posted a tl;dr for a 2 sentence post.

Go back to WoW.

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  #32  
Old 09-05-2012, 01:31 PM
mindsculptor mindsculptor is offline
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128 MR is not alot and root landing 6% at 128 mr seems really low to me. Also shouldn't you have to wear resist gear to resist spells?

Why is there all this complaining about how hard it is to achieve 128 mr, its not hard at all? I don't know many warriors, monks and rogues who run around Norath solo, so I suspect most of the time they can easily get an MR buff. The only concession I will make on this point is that it would be nice to see resist checks scale with level since it is unfair to expect a low level characters to obtain very much MR gear, but this may create other issues and make twinks even stronger.

Not to mention casters are super fragile when root does not land. When a monk resists one root and starts beating on the caster with t-staff its prolly game over for the caster already, is a 6% chance of avoiding that so unbalanced?
  #33  
Old 09-05-2012, 01:41 PM
gloinz gloinz is offline
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Quote:
Originally Posted by mindsculptor [You must be logged in to view images. Log in or Register.]
Not to mention casters are super fragile when root does not land. When a monk resists one root and starts beating on the caster with t-staff its prolly game over for the caster already, is a 6% chance of avoiding that so unbalanced?
i know its so hard to autorun the other direction
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  #34  
Old 09-05-2012, 01:45 PM
Vayder Vayder is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
i know its so hard to autorun the other direction
Again, if this is the case why would anyone play a melee if everyone is immune to CC? Even in mass pvp they would do nothing...
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  #35  
Old 09-05-2012, 01:47 PM
gloinz gloinz is offline
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Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
Again, if this is the case why would anyone play a melee if everyone is immune to CC? Even in mass pvp they would do nothing...
bc the melee catchs up cuts off caster and stabs them in the mouth or goes and attacks someone else nearby

i know jousting is a hard skillset that no one on this box possesses but its a++ fun
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  #36  
Old 09-05-2012, 01:47 PM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by mindsculptor [You must be logged in to view images. Log in or Register.]
The only concession I will make on this point is that it would be nice to see resist checks scale with level since it is unfair to expect a low level characters to obtain very much MR gear

It already does, Null has mentioned it a few times here and there in posts.
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  #37  
Old 09-05-2012, 01:47 PM
mindsculptor mindsculptor is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
i know its so hard to autorun the other direction
auto running always wins fights I hear
  #38  
Old 09-05-2012, 01:48 PM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
i know jousting is a hard skillset that no one on this box possesses but its a++ fun

Just you , which is why you had to reroll wizard
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  #39  
Old 09-05-2012, 01:56 PM
Nirgon Nirgon is offline
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Wizard makes a way better solo pvper (for getting kill shots) and xper than a paladin. Just saying.
  #40  
Old 09-05-2012, 01:58 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by mindsculptor [You must be logged in to view images. Log in or Register.]
128 MR is not alot and root landing 6% at 128 mr seems really low to me. Also shouldn't you have to wear resist gear to resist spells?

Why is there all this complaining about how hard it is to achieve 128 mr, its not hard at all? I don't know many warriors, monks and rogues who run around Norath solo, so I suspect most of the time they can easily get an MR buff. The only concession I will make on this point is that it would be nice to see resist checks scale with level since it is unfair to expect a low level characters to obtain very much MR gear, but this may create other issues and make twinks even stronger.

Not to mention casters are super fragile when root does not land. When a monk resists one root and starts beating on the caster with t-staff its prolly game over for the caster already, is a 6% chance of avoiding that so unbalanced?
No one said the tstaff is fair or balanced. This isn't about balance, it's about classic implementation.
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