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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-18-2012, 04:51 PM
Arclanz Arclanz is offline
Sarnak


Join Date: Jul 2010
Posts: 284
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Rog, FWIW, I like the idea of entire world repop. [You must be logged in to view images. Log in or Register.] More content for everyone is good.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Everyone doesn't get a shot, this isn't WoW.
Funny, on my server I recall everyone did most certainly get a shot if they put in the time to get the levels and groups. I remember 12 hour raids with numerous guilds in Fear, Hate, etc. Good times.

But here I suppose non-classic bug-fixes make raiding trivial; and the broken powerleveling code permits anyone to get a PL to max level in days.

I don't like the "we were here first so cry me a river" attitude. Just because your toons leveled up in 2010 doesn't mean you should lock out other players from content. Racing for content was never part of my EQ experience; and the spawn coveting that goes on in the upper levels keeps this server at a fairly small pop. I remember when I played in 2010, many posts here about poop-socking. Not any more. Why? Everyone left.

EQ enoyed early success because it is a PVE game. If, instead, the player must compete against another player to get the content...well that sure sounds like PvP. Fact is, a very small percentage (1 in 1000) of EQ players likes to 'race for content.' So if that is the rule of this sever, then you can expect the pop to reflect that.
Last edited by Arclanz; 10-18-2012 at 04:56 PM..
  #2  
Old 10-19-2012, 01:30 AM
Safon Safon is offline
Fire Giant


Join Date: Dec 2009
Posts: 856
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
Rog, FWIW, I like the idea of entire world repop. [You must be logged in to view images. Log in or Register.] More content for everyone is good.



Funny, on my server I recall everyone did most certainly get a shot if they put in the time to get the levels and groups. I remember 12 hour raids with numerous guilds in Fear, Hate, etc. Good times.

But here I suppose non-classic bug-fixes make raiding trivial; and the broken powerleveling code permits anyone to get a PL to max level in days.

I don't like the "we were here first so cry me a river" attitude. Just because your toons leveled up in 2010 doesn't mean you should lock out other players from content. Racing for content was never part of my EQ experience; and the spawn coveting that goes on in the upper levels keeps this server at a fairly small pop. I remember when I played in 2010, many posts here about poop-socking. Not any more. Why? Everyone left.

EQ enoyed early success because it is a PVE game. If, instead, the player must compete against another player to get the content...well that sure sounds like PvP. Fact is, a very small percentage (1 in 1000) of EQ players likes to 'race for content.' So if that is the rule of this sever, then you can expect the pop to reflect that.
Stop talking about the pop trends like you know what caused them, because clearly you don't. You can make your free pixels argument without lying or twisting facts
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