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#11
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![]() I think AA's are great BUT they would all have to be retuned. I think if they are to ever be included a new list of AA's per class should be designed from the ground up so that it would better suit pre-luclin content.
So probably a ton of design work and development >_< | ||
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#14
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![]() Call me crazy, but I actually liked Luclin after they nerfed modrods (the best thing in the history of the game, Project M notwithstanding) and fixed itemization.
The Bazaar (without automation implementation, of course) is better than EC since there is a bank and arena (voluntary PvP!) in the zone. Paladins, Casters and Druids are brought back to life from Velious. The only huge powergap in Luclin is warriors over the other tanks. High Mob AC, Horses, Focus Effects, AAs, and new spells levels out casters. Druids (and to a lesser extent, shamans) get mini-cheal. Paladins gets rampage tank for life status. Half the classes gaining viability in the raid scene is a good thing in my eyes. Luclin doesn't make other expansions obsolete. You're at no real disadvantage by exping in classic/kunark/velious relative to Luclin (outside of Paludal). Velious raid gear holds up in Luclin more so than any other expansion progression. The Nexus doesn't shrink the world like PoK does. You're still waiting up to 30 minutes to use the Spires and the Nexus and they don't bring you everywhere. Unless you were in RoV or play EQMac, no one experienced Inner Acrylia or the Grimling War on live. Ssra Temple is an excellent raid zone. Umbral Plains is one of my favorite highend grouping zones. There's a ton of zones that won't be utilized much (Tenebrous, Mons Letalis, Scarlet Desert, Twilight Sea) but that's true to every expansion. The graphics suck, Vex Thal blows, and Space cats are space cats, but the rest of the expansion is very good. | ||
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#15
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![]() Luclin was the beginning of the end, but I think that was due to some of the weaker parts of it than the expansion as a whole. Items in Luclin really weren't that better than Velious, so I don't get where that argument comes from.
Luclin had some really great zones/mobs/items, and part of the storyline was good. Sanctus Seru was an amazing zone, and the storyline between Katta and Seru was interesting. Ssra Temple, The Deep, Acrylia Caverns, and maybe Akheva all had their moments as well. Also, focuses were really necessary and helped balance casters... even if they were poorly implemented. | ||
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#16
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![]() My take on Luclin:
I think that after giving people 2 expansions, each of which added a new continent, the game creators decided to do something new (the lore about chunk of Odus blown up to the moon have allready existed since time of classic, they just finally decided to put it into the use), plsu players have been begging Brad to make Kerras playable for a longest time. IMHO, adding the moon as playable area wasn't the best idea, but as I said, they devs wanted something new, and not just another discovered continent. What I would have done is to create a Shadow World (like in DnD lore), which exists in parallel dimension with Norath, but differs a lot. And instead of 1 side light and 1 side dark setting, it would permanent state of twilight, with some areas darker than the others. But we have what we have. -Overall the moon itself wasn't so bad, but they really should have omitted the obvious sci-fi elements from it: the boglings and the netherians were just screaming sci-fi aliens out loud. The rest f new models were actually pretty nice. -Overall low-mid end content was decent, but the Paludal ZEM was insane corporate greed idea to get people to buy the expansion. They also added a lot of mid areas that were poorly thought out and were empty 99% of the time - Tenebrous, Grimlign Forest etc. -The high end was great on some parts - like Ssra, and horrible on other - liek VT. While VT itself is a beautiful zone and I absolutely love Akhevan npc models, the raid quality was essentially tank and spank for all the bosses there who had zillions of hps, and even to get to them you had to go through hundreds of trash mobs with thousands of hps each who kept spawning adds on death. All that was sugar coated with the uber loot, but raiding VT wasn't really the joy like you got out of raiding Ssra, which featured some of the first scripted encounters in EQ history. -The new graphics is a controversial issue. I welcomed the new engine improvements, and mostly I was pretty happy with improved models for most of the races (specialy the elves and ogres). At the same time some races ended up being worse - like all the shorties in the new graphics are complete look alike, I can barely tell them apart. They should have put more work into those. -New gear effects - like spell focuses - were great addition to the game - they finally gave casters a reason to get something else out of the gear other than mana. -I like the idea of mounts overall, it was a great cash sink for the economy. Overall, the sci-fi elements mentioned above, and poor work on the VT (+the insane key grind) are the 2 significant downside feature of the expansion for me, but otherwise it was acceptable. | ||
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#17
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![]() If you didn't know how to boss hop in VT, you need to talk to Rogean..
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#18
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![]() well if you mean mage planting by the switch on the 2nd floor - yeah we did that.
It was the only reasonable way to do VT in 2 days, 4 hours each, without turning it into 8 hours raid if you wanted to get to Aten Ha Ra. | ||
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#19
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![]() Luclin is good for the much need class improvements, AA, horses and ports. The rest the server doesn't need.
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#20
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![]() Quote:
I'd also like to avoid Nexus being the new EC, if it was introduced even just as a zone to get across continents. Maybe make it a "void" like zone.. you can't speak, can't do anything but utilize the porter pads. AFK Long enough and you're ported back to wence you came!
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