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#31
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#32
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Applied to anything other than exploits or bugs - I'd agree totally. | |||
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#33
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Like I think your serious, which is kind of sad... but part of me thinks I'm getting trolled. So, to sum up... if you have a BUG that needs to be fixed, submit said bug to the Bugs thread and I'm sure they'll fix it.
__________________
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#34
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#35
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Players that come to play on this server have the ability to know every single drop, quest, hotspot, patch deadline well ahead of time. Players can pick out their desired progression and create a plan of attack, if you will, for itemization and leveling. This did not exist back in the 1999-2001 era, everything was fresh and unknown to most of the player base. P99 everything is known, all the "exploits" and "bugs" that existed and were used and kept underground from 1999-2001 are rampant because they are well known now. Another issue with all this is the length of time between expansions and the lower over all player density. The ratio of mobs/players is much higher than any live server allowing people to level far faster than they did on live. The length of time also allows people to accumulate more wealth, alts, items between expansions resulting in even more issues of overcrowding/farming. On live, the majority of people didn't have time for that, they had to level and explore new areas rather than knowing to go to point A, then B, then C and finishing quests/levels in minutes/hours rather than days/weeks/months. Regarding the double level = no xp, this would be quickly nullified after level 4 or 5. In terms of efficiency it is counterproductive to have the PL'ee swing on a level 30 mob at level 15, and even then you can pull a level 29 mob for him and he would then get full exp. Twinking was solved on special rule set servers such as Firiona Vie; however, it was still rampant along with two-boxing on regular servers. Recharging happened all the time, it was just less known to the general populace; however, everyone knows about it here so it makes it a more widespread issue. MQing was allowed on live. Having a container combine is a stop gap to MQing issues, such as warrior epic, enchanter epic, Monk RoLC, etc, but those are few and far between. It may violate the spirit of the quest, but it is well within the rules of the game. | |||
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#36
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__________________
Lootenant Dan <Hierophant>
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#37
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selling a used up item after a non-used up one and getting 2 non used ones back? having a level 12 get xp from a 30 mob via some contorted battle? MQing items they intentionally made no drop? Show me any proof of that. They are all such bastardizations of intended functionality and you think its consipracy? Can you back any of that up? No. Its just people*not wanting to give up cheats. | |||
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#39
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This emulated server isn't "Lets create original EverQuest, yet modify it so that it makes certain individuals happy, because we know that's what the original developers would have wanted". This is a recreation of original EverQuest, along with all the original rules and original gameplay.
__________________
Lootenant Dan <Hierophant>
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#40
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Heres the first post I found by doing a simple search Quote:
__________________
Lootenant Dan <Hierophant>
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