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  #71  
Old 01-26-2013, 12:31 PM
Fazlazen Fazlazen is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
OK, I'm convinced by a few of these arguments.

Shamans get a 10 on epic and an 8 on actions.

I put wizards as 10/8/4 on power curve because thats their curve for single target nukes. Changed the to 8/10/8 which more reflects their quad kiting ability.

I think wizards and druids as a 7 on solo compared to enchanters/necros at 8 is fine.

I guess I never get to see the great druids in action as I play an Enchanter usually [You must be logged in to view images. Log in or Register.] I actually think you are shortchanging clerics who can do a bit of CC and stuns as well. But OK, gonna move clerics to 5 and druids to 6 for skill.

SKs: I'm open to suggestions here. I don't even really know how SKs pull other than taunt/cos and fd/send pet. On the raids I've been on Monks are the pullers usually. I've actually been curious to try SK; PM me all your tricks guys [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
I'm not giving you my tricks, but anyone who has raided for a while, especially in TMO, will tell you that sks usually do more pulling than anyone else. It seems to me that other guilds rely more heavily on monks, but I think it is more due to the stereotype that monk are the pullers and sks are trash tanks, which is really not the case once you start to play around on your sk.
  #72  
Old 01-26-2013, 01:06 PM
-Catherin- -Catherin- is offline
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Really, this is an opinions thread with the help of some information to narrow it down a little bit.

Loraen, you had to know that this would trigger a bunch of people chest-thumping and saying why thier class deserves a higher score [You must be logged in to view images. Log in or Register.]

I'm a Chanter though, so I wont do that. I agree with you entirely!
  #73  
Old 01-26-2013, 01:38 PM
Dark Team Dark Team is offline
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You could consider adding ease of solo PvP and group PvP viability scores.
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  #74  
Old 01-26-2013, 01:43 PM
Spoonerism Spoonerism is offline
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I looked but couldn't find the info.

Do higher numbers = better?

Do higher numbers = more difficult?

So a solo exp of 3 = not the best? While a solo exp of 10 would be the best?

And epic of 10 would be most difficult to obtain while epic of 3 would be easier to obtain?

Just curious!
  #75  
Old 01-26-2013, 01:52 PM
formallydickman formallydickman is offline
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1 = worst, or hardest
10 = best, or easiest

except it looks like the gear category works opposite of some of the other ones. A high score there means you are MORE gear dependent (which should = MORE difficult resulting in a low score)
Last edited by formallydickman; 01-26-2013 at 02:01 PM..
  #76  
Old 01-26-2013, 02:46 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
You could consider adding ease of solo PvP and group PvP viability scores.
God damn red trolls.
  #77  
Old 01-26-2013, 04:06 PM
Nordenwatch Nordenwatch is offline
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As a necro main, I think you underestimate how much work it takes to play a necro well. There is never a moment where you aren't doing something. Do you know how much work it is to keep DMF on a group?
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  #78  
Old 01-26-2013, 06:51 PM
Galvatar Galvatar is offline
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I believe Clerics should be listed as good duo partners for Necros, due to not only their ability to heal the mana the necro liches down, but also for the added CC/Stun for charm duoing as well as being able to patch up their allies on a botched charm/pull/really crappy break.
  #79  
Old 01-26-2013, 06:56 PM
Itap Itap is offline
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Quote:
Originally Posted by Nordenwatch [You must be logged in to view images. Log in or Register.]
Do you know how much work it is to keep DMF on a group?
lol'd
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