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  #41  
Old 06-23-2010, 08:40 AM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by Gorgetrapper [You must be logged in to view images. Log in or Register.]
You obviously missed the entire point of the message. You're part of the problem.
Lol.

You can't send your pet in on a mob that's been mezzed, but if your pet already has it on it's aggro list then it'll beat on it and keep breaking mez.

As an enchanter i can agree with *some* of the points raised, it's very frustrating to mez something, for the something to then run up to you and smash you in the face, you to step back, stun it, then prepare to mez it and having to duck your mez because GONARTIK is beating on the fucking mob... you spam hail GONARTIK hoping that the player who owns it will do something, but then doesn't even notice the spamming!

so in the end i root it and walk away.
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  #42  
Old 06-23-2010, 08:42 AM
Vexden Vexden is offline
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Quote:
Originally Posted by darkblade717 [You must be logged in to view images. Log in or Register.]
I've forcefully tried breaking mez with my pet and I get the 'Sorry master, I am unable to awaken <target>" message, so you've got your facts wrong somewhere.
Ok, so you read all of that, and you still don't understand? (This is the arguement that the last pet class gave me)

I will explain this (hey I tested it and you are wrong) once.

You can do all the single target testing you want. You can have a mob Mezzed and you try and send the pet, the pet will return "I cannot wake up this mob master". (this works most of the time with single target)

It is when you introduce the multiple mob situation that you run into real problems when you are lazy and just say "it isn't my pet". It is when your pet is already attacking one mob (so its attention is set to do one thing) and then an additional mob comes to piss it off that causes the problem most of the time. Think of it like a 3 year old getting a shot, if you shake something shiney in its face while he or she is getting a shot, most of the time they don't know what is going on.. (example a pet attacking a target), it is after you remove the shiney thing that the 3 year old notices the pain (Pet notices the aggro from the 2nd mob, and then mezzed or not goes and attacks it).

I really don't know how to put it anymore simple.

p.s. There were no 3 year olds harmed in this testing.
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  #43  
Old 06-23-2010, 08:43 AM
Vexden Vexden is offline
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Quote:
Originally Posted by Volga [You must be logged in to view images. Log in or Register.]
I didn't know that back off wiped the hate list, thanks for the post - I will be a better Necro for it.
People that can admit they can still learn something makes this post completely worth my time, thank you.
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  #44  
Old 06-23-2010, 01:00 PM
Adso Adso is offline
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Quote:
Originally Posted by Vexden [You must be logged in to view images. Log in or Register.]
People that can admit they can still learn something makes this post completely worth my time, thank you.
Keep up the good fight Vex... it's a shame this thread is in R&F, lots of learning to be had in here.
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  #45  
Old 06-23-2010, 04:34 PM
Coalrymer Coalrymer is offline
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Wait... People play pet class' that don’t even know how to play them?

Such.. blaspheme.. it’s just... blasphemous... the blasphemy....

/cough

Seriously, though, if you don't learn to play with your pet before you group up with people. The class may not be best for you. Also if a chanter is mezzing mobs and announces it, and a pet is breaking it. It's two peoples fault. The pet owner for being blind/inattentive. The enchanters, for being too stupid casting it more than one time while its being hit.

Personally if I mez something and a pet breaks it. I let the pet die, and then mez it. Every chanter has their own play style. But the pet is the pet owners responsibility. If you can't handle your pet, learn or quit.

Just my coppers... /cough
  #46  
Old 06-23-2010, 04:42 PM
Landis Landis is offline
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Quote:
Originally Posted by Coalrymer [You must be logged in to view images. Log in or Register.]
Personally if I mez something and a pet breaks it. I let the pet die, and then mez it.
except when the pet breaks mez, it will aggro the enchanter. ok so you root it onto the pet. then root breaks since the mob is taking damage and it comes after you and rapes you for max damage since you were medding. rinse & repeat.
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  #47  
Old 06-23-2010, 06:13 PM
Vexden Vexden is offline
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Quote:
Originally Posted by Landis [You must be logged in to view images. Log in or Register.]
except when the pet breaks mez, it will aggro the enchanter. ok so you root it onto the pet. then root breaks since the mob is taking damage and it comes after you and rapes you for max damage since you were medding. rinse & repeat.
I think I just relived a nightmare of mine from the other night.

haha
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  #48  
Old 06-23-2010, 06:20 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Coalrymer [You must be logged in to view images. Log in or Register.]
Personally if I mez something and a pet breaks it. I let the pet die, and then mez it. Every chanter has their own play style. But the pet is the pet owners responsibility. If you can't handle your pet, learn or quit.
If it were this easy I'd definitely agree with you (bad necros/mages really need to be taught a lesson!) but most of the time the mezzed mob just goes after whoever mezzed, not whoever broke mez, as was already said. Additionally I can see why someone might keep on mezzing if they were hopeful that their group mates aren't dumb-dumbs who don't understand what "/g Mezzing %t - Don't touch!" means, and maybe just broke mez once accidentally.
  #49  
Old 06-23-2010, 06:39 PM
frefaln frefaln is offline
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Quote:
Originally Posted by Coalrymer [You must be logged in to view images. Log in or Register.]
Seriously, though, if you don't learn to play with your pet before you group up with people.
But that's the catch-22 here. When you're in a group it's a whole new ball game, no amount of solo experimentation is going to prepare a lowbie for group dynamics. At lowbie camps we all just need to expect and tolerate a little bit of chaos and BS.

However, if a chanter is telling them what they're doing wrong and they cop an attitude or ignore it, that's when you've got a problem.
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  #50  
Old 06-24-2010, 02:04 AM
Thrymm Thrymm is offline
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The "pet guard here" command is also good to set a small distance away from the camp. Wait for the tank to call assist, send in... back off pet when mob is at a certain health % depending how fast it is dropping. In this case, the pet is a small distance from the pull, and can give the caster a short window to hit the pet back off/calm down in time....

For raids, early on and then in the later expansions especially, 99%, I wouldn't even bother with a pet. Would concentrate more on keeping healers with mana and dots to targets.

Haven't noticed it in p99 yet, but how about a pet class going LD and then somehow that pet would aggro the group? Also seemed that pet would turn into a roided out machine.
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