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#11
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Monthly guild raid suspensions. A simple perfect way.
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#13
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Quote:
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#14
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= not classic!
__________________
60 Warrior Hitzme
60 Necro Avicii 21 Shaman Stonecold 52 Monk Happytime | ||
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#15
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Why is everyone trying to come up with a solution to this. If the server ain't broken dont't fix it. Why not talk to the real problems, FE, TMO, IB another other guild leadership for a rotation
__________________
60 Warrior Hitzme
60 Necro Avicii 21 Shaman Stonecold 52 Monk Happytime | ||
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#16
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I've said it before but it bears repeating: No amount of code will fix broken people.
Best way to fix server's raid scene would be if we could all pitch in and hire a community therapist. That way, whatever it is that causes some folks to derive self-worth from dragon-slaying might be healed and P99 will stop dominating their lives. | ||
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#17
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Best solution imo: release a bunch of new zones with tons of more raid encounters. Maybe make 3 different factions to make it difficult for one guild to monopolize all the raid content. We could even call it an "expansion". I always liked Everfrost, maybe make it a cold weather/icy/snowy type new continent.
None of this is classic though so it will never get done, doh! | ||
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#18
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Quote:
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#19
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Instead of dragon spawns, have npc's that spawn -- kind of like that idiot in PoS -- and have it be like a multiquest that can only be done by members from different guild.
So, the npc spawns, and he needs, for example, a feather, a helm, a dagger, and 90k plat. The feather and the helm can be random drops *from any zone* and only are on that one random mob. So for example, the feather is put into a random mob from Odus *but no one knows that*. This will require guilds to kill everything in the world to get the drops, because no one knows where the drops actually are. It would be highly unlikely one guild could farm the entire world, amirite? Ok, but it gets better. The npc spawns, and says the items he needs to spawn the dragon (but, as noted, not where these items are). The NPC despawns in 24 hours,and and asks for different items each time. So the server has 24 hours to find those items. Which are random drops off any mob in any zone, including the cities. Wait it gets better. After the race to find the items, the guilds with the items do the hand in. But, *the npc is always only really excited about one of the items* which, again, is random and no one will know who has it until the npc responds to the turn in. Which ever guild had the special item gets automatic FTE, because the dragon spawns on the person who turned it in, which is otherwise notrade. There. I think I topped the OP in terms of sheer absurd fuckery.
__________________
go go go
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#20
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My idea is the most classic, the easiest to implement and fixes the problem in the least intrusive way possible.
These other ideas are shit. | ||
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