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  #1  
Old 01-13-2014, 10:55 PM
Yinikren Yinikren is offline
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Originally Posted by dustysr06 [You must be logged in to view images. Log in or Register.]
Could be to allow some mobs to not be killed within 15 minutes of spawning on a server repop, so some other guilds have a crack at it that cant batphone a raidforce in on command. Also makes you pick your targets strategically rather than just running the table on whatever you can get your hands on, as fast as you possibly can.

I'm good with or without a bag limit, but i kind of like the idea behind it personally for the above reasons.
I am 100% in agreeance with this to keep people from downing mobs 7 seconds after they spawn. That's the beauty if this system - you pick what is important to you or risk not being able to get it at all.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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  #2  
Old 01-13-2014, 10:58 PM
Mezzmur Mezzmur is offline
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The bag system is great when everything spawns at the same time and there's not all these 12 hour 6 hour ffa tier systems in place.

What can happen now is you can't pick your targets and go for them, you roll the dice that its going to spawn and you're going to win if those mobs fall out of your tier your screwed. That's the point on this non-simulated-simulated repop.

IE Fay spawns at hour 0, At hour 6 goes FFA, Class R guild kills uncontested free kill not on their rotation schedule because Guilds are waiting for the two most important mobs. However, the loser doesn't get to fall back on the tier's mobs that belong to their rotation because this simulated repop doesnt repop everything at the same time.
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Last edited by Mezzmur; 01-13-2014 at 11:01 PM..
  #3  
Old 01-13-2014, 11:22 PM
justin2090 justin2090 is offline
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Originally Posted by Mezzmur [You must be logged in to view images. Log in or Register.]
The bag system is great when everything spawns at the same time and there's not all these 12 hour 6 hour ffa tier systems in place.

What can happen now is you can't pick your targets and go for them, you roll the dice that its going to spawn and you're going to win if those mobs fall out of your tier your screwed. That's the point on this non-simulated-simulated repop.

IE Fay spawns at hour 0, At hour 6 goes FFA, Class R guild kills uncontested free kill not on their rotation schedule because Guilds are waiting for the two most important mobs. However, the loser doesn't get to fall back on the tier's mobs that belong to their rotation because this simulated repop doesnt repop everything at the same time.
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  #4  
Old 01-13-2014, 11:23 PM
dustysr06 dustysr06 is offline
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Quote:
Originally Posted by Mezzmur [You must be logged in to view images. Log in or Register.]
The bag system is great when everything spawns at the same time and there's not all these 12 hour 6 hour ffa tier systems in place.

What can happen now is you can't pick your targets and go for them, you roll the dice that its going to spawn and you're going to win if those mobs fall out of your tier your screwed. That's the point on this non-simulated-simulated repop.

IE Fay spawns at hour 0, At hour 6 goes FFA, Class R guild kills uncontested free kill not on their rotation schedule because Guilds are waiting for the two most important mobs. However, the loser doesn't get to fall back on the tier's mobs that belong to their rotation because this simulated repop doesnt repop everything at the same time.
I'm assuming that he will spawn everything at once, he just isnt going to tell us when that will be? In your scenario of Fay being left up for 6hrs- it would then become FFA yes, however, any other guild who has met their 2 mob limit, would have to wait the 12 hour window out just like you would before it became truly FFA (no longer locked out)

The idea here is to let mobs like this go to some of the smaller guys, unless you're currently needing something from her worth using one of ur bags for in which case- it was worth it right?
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  #5  
Old 01-13-2014, 11:27 PM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by dustysr06 [You must be logged in to view images. Log in or Register.]
I'm assuming that he will spawn everything at once, he just isnt going to tell us when that will be?
I hope you're right and then my point would be moot.
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  #6  
Old 01-13-2014, 10:58 PM
Elements Elements is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
This plan was sold as being 33% Class R, 33% Class C and 33% FFA. Well with the bag limits for server repops, it isn't.

Lets say for this upcoming repop, we have 4 class C mobs and 4 FFA mobs. (which is true of this repop.) TMO and FE/IB are only allowed to kill 4 of them combined (bag limit of 2). So lets say we go after Trak (FFA) and VS (FFA), then we can choose between the 4 class C mobs. Lets say we choose Sev, and Inny. There are still two class C mobs left (gore and fay), ones that should be guaranteed to us because it's our turn on the rotation. But we now have a 12 hour lockout before we're allowed to try these, because of the repop bag limit. Class R has a 6 hour lockout before a target becomes FFA to them. So any class C mobs that we don't kill before our bag limits are reached, become defaulted to Class R. We also can't attempt the remaining FFA mobs. This means that we are guaranteed to lose mobs that are ours on the rotation. And it's going to happen on every single repop. Either we lose Class C mobs, or we lose the ability to contest FFA mobs. Either way this isn't an even 33% split, and it's undermining the rotation.

I basically like the new raid rules otherwise. Is this an oversight perhaps? Is it intended? I would love to hear from a GM about this. Thanks for your time.
This is a really good point. Could either remove the bag limit from FFA/Class C mobs on repop or change it to 4.
  #7  
Old 01-13-2014, 11:07 PM
Lostprophets Lostprophets is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
This is a really good point. Could either remove the bag limit from FFA/Class C mobs on repop or change it to 4.
you realize there's basically 9 possibly 10 guilds for Class R and 3 possibly 4 guilds that are in Class C, right? All depends on where Bob Guild Stands, and If FE/IB do their own thing and split up.

In retrospect, Class R is in the same boat as Class C..except Class R has MORE guilds in the mix than Class C.

I don't see the issue here.
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  #8  
Old 01-13-2014, 11:20 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
you realize there's basically 9 possibly 10 guilds for Class R and 3 possibly 4 guilds that are in Class C, right? All depends on where Bob Guild Stands, and If FE/IB do their own thing and split up.

In retrospect, Class R is in the same boat as Class C..except Class R has MORE guilds in the mix than Class C.

I don't see the issue here.
Well the issue is that mobs are divided by Class not number of guilds. We're not getting the guaranteed 33% Class C that was promised. It's actually way better for us if a repop doesn't occur and the mobs spawn normally.
  #9  
Old 01-13-2014, 11:38 PM
dustysr06 dustysr06 is offline
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rogean, if ur listening - just spawn everything at once..
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  #10  
Old 01-13-2014, 11:42 PM
Galelor Galelor is offline
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Maybe I missed this, but some guilds may not be tracking 24/7. Is the 'hour' status of the mob going to be communicated via the website, a system wide message, a suffix on the mob name, etc.?
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