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#11
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![]() Bard, easily
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hello i'm cucumbers
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#12
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![]() Depends on group, but if we are talking about the difference between when a class is played poorly and when it is played well: paldin or necromancer. Shit shaman just buff and slow and run out of mana, but remain incredibly useful. Shit bards just cc and play managing and remain incredibly useful. Shit enchanters just cast clarity, cc and complain about hasting. Shit Paladins just cast stun and are a black hole of XP. Shit necros set they pets to /guard and lifetap and are ok dps doing that.
Good necro will cc, back-up (or even primary!) heal, pump mana to casters and keep floaty on whoever wants it all while their charmed pet tears things up. Super pally will pull singles, cc (park, prevent and control adds) shut down enemy casters, pump mana to shamans/necros (and anyone else of you have a mage ), while serving as a black hole for aggro. There are many situations when other classes will be better, but if we're talking about the difference between when a class is poorly, or even averagely played and when it is well played (in a group), these two are night and day in that regard ^^
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<Millenial Snowfkake Utopia>
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#13
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![]() ^ this guy said paladin....
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60 Warlord - Dudeisbeast
60 High Priest - Salient 60 Grand Master - Twopiece 60 Arch Mage - Masta <Aftermath> | ||
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#14
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![]() A Necromancer who thinks they are a pure DPS is pretty god awful in a group, so that is definitely one – and a Enchanter who sucks at CCing or cant charm can be excruciating as well.
Everyone always says Bards Bards Bards Blah Blah Blah. You don’t have to twist 5 songs at all moments to be a good bard, it’s in fact super unnecessary and will make you hate life. Sure there is a lot of bull sh!t to keep running, but it neither makes or breaks a group since Bards skills overlap with multiple classes and typically slow and haste are the main priorities depending on group comp – maybe throw in a damage shield or click your BoH - who knows. Other than that keep mana and health pumping and you are helping the group a lot But by far for me it’s the Puller that makes or breaks a group – a Monk who can FD split your camp and then keep the mobs coming in as they spawn is invaluable, Bards also excel at this role and in some cases are superior pullers to the Monk due to Selo’s and Lul. The main thing is having someone who leaves before the mob is dead to go grab more mobs, that’s when the XP starts flying | ||
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#15
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![]() Good puller isn't necessary at all if the group has good dps and/or CC. You don't need to split the pulls if the team can handle multiple mobs at a time, in which case you can have any class just run into the next room and aggro the next 3-4 mobs.
Necro is the same as ranger, does a bunch of roles mediocre, so if your group is otherwise bad I guess the necro gets to shine. I wouldn't say it affects the group the most, it just helps if the group is otherwise terrible. A well played bard quickly elevates a group from average to awesome. It's the best.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#16
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![]() Bard.
A good bard changes the way a group will function. I can't say that about any other class.
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*Blue Server/Retired* ROGUE 60 SHAMAN 55 ___________________ Farewell! | ||
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#17
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![]() Those who don't see why bard isn't the obvious answer clearly didn't get to group with a well played bard. The moment you encounter one of those very few truly amazing bards, you will know it.
A well played bard is not just about keeping 5 songs up at all time. It's how it adapts to every situation in a fluent way while providing as much benefit songs as possible. Having only 8 songs in stock and having to manage targets make it very hard to shine as a bard.
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Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | ||
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#18
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![]() Quote:
Any class played really well shines - However I tend to think in terms of level 50+ grouping. So with that in mind, Bards have sh!ty DPS, sh!ty CC, sh!ty regen (although it stacks), sh!ty haste, and sh!ty slows. They literally excel at nothing. Bards only shine when the group is already put together very well and they can "grease the wheel" with situational usefulness. I have a level 55 Bard also and I love playing him, but they are a poor mans Enchanter at best and a bad Monk at worst Source: 55+ Monk/Necro/Bard here | |||
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#19
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![]() Wizard - a well played wizard is a thing of beauty. Responding when the group says its time to move. Or answering questions. Evaccing instead of staying seated taking full damage quads from a bad pull.
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