#11
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Epic mage pet will out dps pretty much everyone on things that are annoying to hit, like dracoliche
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#12
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Because for the active players Enchanters can charm a mob that does more DPS than the mage pet and necro pet combined and has more HP than two or three extremely twinked tanks, not to mention slow/CC and a long list of other shit mages can't do.
For the player that wants to play a caster and AFK a lot, Necro's have them covered. But mages can summon those sweet Ultravision Ammo slot items, they got that going for them. I love those things. | ||
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#13
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If you enjoy it, play it.
There's no 40-man roster limits on this game. Epic mage sounds like one of the most fun things you can use to steamroll mid level mobs
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#14
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Quote:
i think they were doing over double the DPS of our primal melees against ventani on red | |||
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#15
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Because you don't want your raid leaders asking you to pet track for hours upon hours at a time.
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#17
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Quote:
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#18
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For me before and a little bit after making a mage was Spell Research. Mage pet spells were way more expensive than necro. And the way mage research was handled like needing a previous tier pet scroll for the next tier pet scroll.
Also new spells being trivial way beyond your level restricted max skill was crap. Then I said fuck it, ported on my druid for like an hour and spent hours in EC looking for said spells. | ||
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#19
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Honestly though, I do agree mages are very undervalued. I think mainly its another case of people not utilizing their class to it max potential (Which is a pet peeve of mine).
A mage can be am awesome support class. Expendable tanks , burst dps to kill off adds, rods if used intelligently, passive Damage shield dps , and being able to summon my warrior some arrows instantly makes the group so much more fun since I never remember to buy arrows, and mages also come equip with a rogue pet (sustained dps from a caster whattttt?!). You can't argue that in these velious days where dragons love aoe dmg that mage pets all that great for the raid scene but just be honest with yourself whether you play to raid or play to do fun group content. Also, despite whatever game I play there's 2 things I absolutely love and that's having a big bad pet follow me around and being able to make monsters fight each other. This thread makes me want to start leveling my mage again. | ||
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#20
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I can think of a lot of reasons but they apply to different aspects of the game, so each player would select these reasons from a list as to why they didn't pick the class
Boring Raid role: Make mod rods - CoTH ppl, watch netflix Lack of scaling / endgame gearing: Like most Int casters you get a bigger mana pool, maybe some FT items if your a lucky one, but most players should know that velious raiding gear is a lot better for melee than it is for casters... not saying a well geared mage is nothing... but I think everyone can agree a super well geared (velious raid geared) Monk or rogue is going to run circles around a mage... this is just due to how silly good raid weapons and armor get as well as the level difference and crazy high resists the raid geared melee will have. Difficult to attain Epic: Either horrendously expensive (800k+ ? 1million?) for earth staff MQ, not saying its unattainable, but for some players that don't put a serious commitment into farming plane of hate or some serious serious plat to get a MQ it sorta is unattainable for some players *a lot of players just have no desire to farm plat for a entire year+ assuming they make 2-3k plat a day and play every day* to get part of their epic, despite being a super neck-beard server ppl still have lives. Granted just because you cant or are unwilling to get epic wont rule the class out for every player, I'm sure there are plenty of people on p99 playing mage that have no plans getting their epic... however it is still a bit of a sour pill to swallow... Good Solo but nowhere near the best: Can mages solo? Absolutely... but even at their best (epic + gear) they are still well well behind other classes > Enchanter / Shaman / Necromancer / Druid. Grouping: Mages essentially fill a melee role in groups, with the added benefit or some spike damage (from their nukes) and a damage shield on tank (which value is highly negated if the enemies get slowed). Their scaling never really comes much into question in this content. Not fully "Twinkable": Like other casters you cant really twink them like you can melee... Yea you can get them a super high mana pool, but that's about it. Melee can use weapons and armor at low levels that are well above and beyond their level.
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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