#21
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And to add some more insult, this is why we get the games we do. The industry knows, most gamers wouldn't know a sandbox if it were placed in the middle of their living rooms. They would not know what to do if a game did not give them maps, clearly marked zone progressions, fixed quest sequences, and locked-in char development tracks. Or, as you put it, a game that is "extremely linear and offers little to do other than kill monsters." Everyone bitches about how mmo's have turned into basically 3d sidescrollers, but how many approach gaming in a way that would move things in a different direction? The answer is none. None players. [You must be logged in to view images. Log in or Register.]
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go go go
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#23
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I believe the issue is what we designers call 'conveyor-belt gameplay' or that tendency for games to give you quest A which leads to quest B which leads to quest C and you effectively have a choice maybe once every ten levels regarding the next conveyor-belt to jump on.
Modern players (the mass market) like to know what they are doing next. Give them a choice between A and B, two dialogue options in a conversation they cannot easily avoid having, and they feel comfortable / confident. Give them a sandbox and they will run to a wiki to find out what to do next, to see what someone else thinks they should do next. The epitome of this trend is the Let's Play video, where you watch someone else play the game so you don't have to. Publisher wisdom says that when 90% of your market want to be led by the hand, the other 10% (which include the P1999 players) are the anomaly to be ignored. Experienced designers just point to Star Wars Galaxies, which died when it tried catering to the mass market...
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#24
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The Strip is fun for about an hour. The Oregon Trail keeps trying to kill you for about a year.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | |||
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#25
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Can't tell you how much time I've spent exploring random nooks and corners of EQ that literally serve not purpose or exping for hours on end in some random room in the bottom of a dungeon or back of a zone. | |||
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#26
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I know of a handful of almost totally undiscovered secrets on this server, and nobody knows what else might still be hidden out there waiting to be discovered. My play time these days when I'm not running my shop consists of about 95% aimless wandering and 5% corpse runs.
The fact that p99 is a custom server of sorts (still some non-classic stuff that gets discovered/patched every once in a while) opens up these possibilities even more. I still have an Arctic Scallop from when it was in the forage table somewhere early-on in p99's history. I have been clutching onto that thing like it's my eq security blanket. Typically, only players who take the time to deeply explore the world on their own come across these things. As Duckwalk perfectly put it.. you need to explore these "random nooks and corners of EQ." Sure, usually it's just for fun/lore/imagination, but every once in a while you come across a vendor with something really cool or rare, or you see an NPC with an interesting and seemingly unfinished series of dialogue. For example: the "Ice Cream is Good" books, and the "Generic Coffee Beans" I wanna know what the hell those do! It's as if the EQ developers put these items into the game to tempt us, but I really don't think there is any way to actually MAKE coffee or ice cream in classic EQ. That makes me sad, but also at the same time it inspires me with hope that some day I might discover some undocumented "long lost recipe" or something... ...And don't get me started on "Ogre Marinade" Gotta keep that dream alive! | ||
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#27
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(deleted post)
Look, if you like something, play it. If you don't, don't. That's what it boils down to. If someoen thinks EQ has a lot of freedom then all the power to them. Enjoy it! If they don't agree, their opinion is just as good. It's not like any lives are on the line here. It's a game. If someoen likes pickled mustard ice cream, I don't care.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 02-20-2015 at 02:52 PM..
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#28
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The list of things the EQ designers had to consider goes on and on. It's not like they wanted to throw the player into the world without any hand holds. Ya, it appears like that in hindsight because of the changes since then, but in 1999, what was thought players could cope with was a good bit more loose. Every game, non-linear or not, has to have an amount of the invisible hand. EDIT: Your comment about SWG confuses me. SWG was really an offshoot of UO, since Raph was a big part of both and WoW hadn't happened yet. SWG was far from casual. It was released in 2003, just 2 years before WoW exploded onto the market. SWG was spending most of its time catching up, but it was too late. So in my mind SWG died because it wasn't casual enough early on. It had all the inertia brought on by cumulative expectations. The New Game enhancements weren't near enough, but already much too far. SWG just had too much in its bag and watched as WoW raced past and disappeared into the horizon.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 02-20-2015 at 03:59 PM..
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#29
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this became one of those games where first impressions set the tone for the rest of the game's life
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Backfire threads:Orotiagito Sadre Wimlin TrendyDru lvpa Recycleb1n Magnar Greymantle
hotkarlmarxbros <--- New !!! Awesome Bard Kiting Thread | |||
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#30
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Hey, this is classic EQ for you:
http://www.keenandgraev.com/2013/06/...comment-344868 It's a link to a specific comment so no need to scroll.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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