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  #1  
Old 11-19-2015, 02:44 PM
Exard3k Exard3k is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It would end up more like that EQ console game lol
Which one do you mean? Can't say much about Online Adventures, but "Champions of Norrath" was awesome.....although it was a clone of that Baldurs Gate game, I really enjoyed playing it (quit EQ some years before).
  #2  
Old 11-19-2015, 08:49 AM
LostCause LostCause is offline
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wildstar already tried to make a "hard" mmo look where its at now.
  #3  
Old 11-19-2015, 09:04 AM
Yasi Yasi is offline
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Everquest isn't hard or difficult. It takes a lot of time and commitment maybe, but EQ is basically tank and spank, at least the first six or so expansions.

Let's be honest - in most raids, 50% of the People spent their time facing a wall and clicking one button. I remember Rathe Council as a bard mezzing a mob for 2 hours. I actually went taking showers during the fight or made some delicious Spaghetti. The fact that they included /gems later on and the fact that people were able to multibox whole Groups or even raids tells you, that it wasn't/isn't a hard game.

The big difference to newer games is, EQ takes huge amounts of time to level up. And one can consider this hard, but one can also consider it boring due to the fact that you often spend this time at one place killing the same mob over and over again.

The main reason to still Play EQ is nostalgia. And to create a new game for the nostalgia-people would be a very horrible Investment.
  #4  
Old 11-19-2015, 09:15 AM
Monty405 Monty405 is offline
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I'm curious how Brad's project will end up.

I am also curious how he can balance a game between reducing the time commitment necessary to progress while keeping the general game play the same as EQ1.
  #5  
Old 11-19-2015, 09:56 AM
drktmplr12 drktmplr12 is offline
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If you are looking for updated textures, that already exists and it does a pretty nice job of updating the environment.

Figuring out what it will take to get a rocket in space is one thing, actually building something to do it is another. If you think creating/modifying geometries in a 16 year old graphics engine with 0 support isn't rocket science, you may be surprised because its pretty close.

To those talking about nostalgia, ect: IMO, the reason people play EQ is to camp pixels for alts or to sell. I would love for anyone to name any mainstream (or not) MMO where you get to do that.
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  #6  
Old 11-19-2015, 10:09 AM
Yasi Yasi is offline
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Diablo 3, WoW.
  #7  
Old 11-19-2015, 10:21 AM
maskedmelon maskedmelon is offline
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Sounds like a good community project. Port to unity or unreal, create thousands of new art assets, dump in p99 database and voila! ^^
  #8  
Old 11-19-2015, 10:24 AM
Monty405 Monty405 is offline
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You will still have hoards of "luclin v2.0" graphics haters who hate the updated graphics because of 'X' reason.

For the record, I hate luclin models myself.
  #9  
Old 11-19-2015, 12:08 PM
drktmplr12 drktmplr12 is offline
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Quote:
Originally Posted by Yasi [You must be logged in to view images. Log in or Register.]
Diablo 3, WoW.
Diablo 3 isn't an MMO. It's action RP hack and slash and the world isn't persistent. It's no different from Diablo 2 except there is a marketboard.

WoW you do not establish camps. Ever. You go from quest hub to quest hub, by yourself, until you are max level. Then you run dungeons and raids to get no drop items.
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  #10  
Old 11-19-2015, 11:11 PM
applesauce25r624 applesauce25r624 is offline
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Quote:
Originally Posted by drktmplr12 [You must be logged in to view images. Log in or Register.]
Diablo 3 isn't an MMO. It's action RP hack and slash and the world isn't persistent. It's no different from Diablo 2 except there is a marketboard.

WoW you do not establish camps. Ever. You go from quest hub to quest hub, by yourself, until you are max level. Then you run dungeons and raids to get no drop items.
wow is for pvp. only pussies raid on wow
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