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#31
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#32
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A lot of great points here, I like threads like this.
I think most of you are right, no other game will capture what EQ did when it came out for several reasons. Another of which is that it came out at a time where online games were typically 16 players or the beefier counterstrike games could get up to 32? Here comes EQ with a truly massive amount of people that can interact together. This was before social media and before anything online offered that much direct user to user interaction... I think the next big "EQ type" experience (if by this we mean revolutionary MMO), would have to include 2 things that are attainable in the very near future: VR and player effected environments (roguelike might be the wrong term?) When EQ came out it wasnt graphically impressive, but it was about on par with other games of the time. Like I mentioned above it was the amount of people that can be immersed in the world at one time that was the draw. Today this is commonplace so it would need some new element of engagement to draw that massive immersive feeling. The obvious one here would be VR. Integrating this is a no-brainer moving forward but the first to do it well could pave the way for the next wave of MMOs. The second would be an ever changing world where massive battles or player decisions could change the course of the server's physical landscape. This was the one thing I was excited about with EQ next and although ambitious, if done well could end all for me. I am not talking about a minecraft mmo where people could build dick statues all over the world. a system where to a limited degree destruction to structures could occur and mobs could relocate according to the environments conditions. Named mobs could not be "camped" because once they die... they cannot exist there any longer and would have to spawn at another place/time on that server. I could go on... | ||
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#33
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I'd rather recapture UO
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#34
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To me, everquest was magical because it successfully made me feel as if I was in a world within a world. All the modern mmos make me feel like I'm playing a game. EQ does something that makes all the time sinking acceptable because it falls in line with more of a fantasy world simulator then an actual video game. The community/people really drive most of what goes on and the world is huge, vast, and mysterious.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#35
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/thread
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#36
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Plenty of good MMOs out there that have everything people are claiming here makes EQ the best. It's just nostalgia.
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#37
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Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#38
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There are people who feel this way about WoW, UO, DAoC and about a lot of other games. Put EQ down on paper and its a pretty unremarkable time sink. | |||
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#39
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edit: btw I forgot to add the dalnir experience happened here probably a year ago [You must be logged in to view images. Log in or Register.], feels like a longer time than it was. That just proves my point though lol. I'm still making new memories on project 1999 and it's just an extension of my experience.
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Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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Last edited by Roth; 05-17-2015 at 12:19 PM..
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#40
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the sense of mystery was a huge part of it at first. it took months for people to figure out how to do the epic quests. you won't see that in a game for a long time, probably. people like instant gratification too much these days.
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Escapegoat / Pharmakos / Madriax
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