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#31
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I really like how sky geared rangers aren't dependant for others for haste.
With epics / sky cloak a ranger makes a great start to a group, especially if they can find a cleric or necro. Necros love rangers for the +12hp/tick regen they can provide. With Velious armor rangers mitigate fine against xp content. Their low defence skill does mean they take more hits. But, hey! That's just extra DPS done by your damage shield! | ||
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#32
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Last edited by Egilmn; 08-06-2017 at 06:31 AM..
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#33
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[QUOTE=Egilmn;2566282]You were grouping with bards who didn't know what they were doing. They do have plate and a high defense cap/QUOTE]
I think you highlighted the problems bards face; they have the potential to be tanky, but many don't gear for AC, nor take a lot of hits, so don't come close to what would otherwise be considered the baseline tankiness for the class. | ||
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#34
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Bard with a shield is very interesting. Would love to hear more about your take on this
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#35
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One of the reasons I love them so much is that they show the skill of a player vs. the built-in capability of the class more than most melee classes do. I also like that they have been traditionally looked down upon and made fun of in EQ, because that makes it so satisfying to prove it wrong. I also like the difficulty of solo play, because masochism I guess. In the old days Rangers had kind of a brotherhood feel to them more than most other classes. It all boils down to this for me : If I see a max level caster, monk, bard, war, rogue I just go meh, ok. If I see a max level Ranger (or Pallie/SK, for that matter ) I am impressed.
__________________
The Ancient Ranger
Awake again. | |||
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#36
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And they get to CC on top of all of that? The only reason you wouldn't want to invite an Enchanter to your group is because the player is bad and either sucks at CC or refuses to pet. Quote:
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#37
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#38
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Look, I played a ranger on red to 51 as one of my alt cycles and tanked for every group I played in with some basic moth/ivy and a haste item + axe of lost souls. Particularly for Mistmoore and City of Mist (I know they are drab and over populated), rangers are the creme de la creme for pulling/tanking.
Also of note, at the time, everyone wanted to play wizards monks and druids on the server, so it's not like every group I was in even had clerics and rogues either. Play smart, pull smart, self buff and by leveraging your ability to always only bring in one mob at a time with the next inc as the first starts running away, you will keep even your druid healers mana in a good place for non-stop pulls. | ||
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#39
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Rangers are awesome as they are leveling up. They are amazing for pulling in out door zones.
They didn't really come into their own until Luclin via AA's for archery. | ||
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#40
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