Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 04-27-2018, 01:55 PM
Bummey Bummey is offline
Fire Giant


Join Date: Oct 2014
Posts: 747
Default

Quote:
Originally Posted by Kubaton [You must be logged in to view images. Log in or Register.]
Magi = are never played to their full potential. It requires a lot of work pet controlling and belling casting to lower resists - most people are super lazy and or too scared to belly cast. Pet position increases damage. Especially with the rogue pet.

Magi = Epic bottle neck still exists on P99 - sickly overpriced quest items. Live corrected the biggest problem by moving the Earth Staff to a "a forsaken revenant (male)" spawn in PoH that would have % chance of staff. This happened before the release of Velious.
Actually controlling your pet is beyond most magicians. You know a good magician when they correctly position their pet on every fight, during enrage, and for pushing casters. Rarely see that.

Find us some fucking evidence of this. Help fix this horrible, horrible bottleneck. Not that it'll matter, as 'Fixed, pending update' is no guarantee we'll see it. (appreciate all the work of the devs and admins, etc. some fixes should be added asap instead of bundled with the next patch)
Last edited by Bummey; 04-27-2018 at 02:08 PM..
  #42  
Old 04-27-2018, 02:01 PM
Sage Truthbearer Sage Truthbearer is offline
Fire Giant

Sage Truthbearer's Avatar

Join Date: Nov 2013
Posts: 607
Default

Mages are super underrated in group settings. I have a 50s Mage and I don't think any KC groups realize how much sustained damage my focused water pet does, and yes I do position him every fight.
  #43  
Old 04-27-2018, 02:03 PM
Nexii Nexii is offline
Sarnak

Nexii's Avatar

Join Date: May 2015
Location: Neriak Third Gate
Posts: 431
Default

Mage are severely underrated even on endgame boss encounters. Your epic pet will be 45-60 DPS, which is less than a rogue but still respectable. Somewhere around an average geared ranger/monk/warrior. Depends some on the boss.

The thing is though they are worth about 1 cleric each on top of their DPS by making mod rods. They're very efficient at ~180 mage mana to give 150 to a cleric. Yes while you need X clerics to CH fast enough for a given encounter, time to OOM is what ultimately matters.
  #44  
Old 04-27-2018, 02:11 PM
bomaroast bomaroast is offline
Banned


Join Date: Nov 2009
Posts: 382
Default

Positioning pets is a tanks duty.
  #45  
Old 04-27-2018, 06:32 PM
Bummey Bummey is offline
Fire Giant


Join Date: Oct 2014
Posts: 747
Default

Quote:
Originally Posted by Fifield [You must be logged in to view images. Log in or Register.]
2-3 mages can make or break an engage like Tunare or AoW. We finish tunare with 70-80% mana on our clerics because while we are prepping for tunare. Mages are dropping hundreds of rods.

Same with AoW, i've finished an AoW fight with 60% mana because of beautiful mages.

Mages are vital to success on p99 for some encounters, dont count them out!


You're not wrong. Same goes for necros. Their mana abilities (rods, twitch) are absolutely vital to raid performance and longevity. And it's boring as sin. That's exactly why they're not more popular. It's a thankless and tedious job. All the tools at your disposal and you're relegated to the role of glorified vending machine.

Don't get me wrong. I love this game. We wouldn't be here if we didn't, right? But Verant kinda fucked casters when it comes to raiding roles and duties.
  #46  
Old 04-27-2018, 07:21 PM
Bummey Bummey is offline
Fire Giant


Join Date: Oct 2014
Posts: 747
Default

classic eq raiding was poorly designed in many respects
  #47  
Old 04-27-2018, 09:17 PM
Nagoya Nagoya is offline
Fire Giant

Nagoya's Avatar

Join Date: Jun 2013
Posts: 674
Default

do you think they were really designed, and not just happy accidents?
__________________
Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡
  #48  
Old 04-28-2018, 07:05 AM
jolanar jolanar is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,380
Default

Mages and wizards share too much design space for both/either of them to be that powerful. You could combine them into one class and remove a couple of key spells like root/snare spells and you'd be good to go honestly.
  #49  
Old 04-28-2018, 10:55 AM
BarnabusCollins BarnabusCollins is offline
Fire Giant


Join Date: Apr 2018
Posts: 743
Default

need mages for coth for raids.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.